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Old 10-08-18, 12:52 PM   #10878
vdr1981
Navy Seal
 
Join Date: May 2010
Location: Србија
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Adding an extra node/bone to the tallest mast of each ship, and linking a Flag Officer's pennant to it (as a normal equipement) should be no problem. The problem is making sure that, for each convoy series, only the first escort unit assigned to the convoy (acting in game as the escort leader) and only the first merchant unit (acting as the commodore ship), have the proper pennants for their role.
In order to achieve that, we could create proxy copies of some destroyers and of some valuable merchant ships, give them pennants, and make sure that one of them is on top of the ship/escort list of each convoy series with a spawn probability of 100%, but then commodore ship and escort commander would always belong to the same class for that convoy series.
A possible alternative could be assigning the ships with pennants to one or more of the special ship types (Type17=Elite Destroyer escort, Type108=Rare Cargo ship, Type109=Rare Troop Transport), and putting on top of each convoy's merchant/escort list a generic entry with a 100% spawn chance and a special ship type specified, but again, if we needed to use ships from of those types elsewhere in the caimpaign, they would always display the pennants, even when they don't apply to those ship's momentary role.
A third alternative is creating one or two new nations (one for Axis and one for Allies), and putting in their rosters only ships "equipped" with command pennants. If we did that, we could draw commodore ships and escort leaders for each convoy from that generic nation, being sure that the game will pick up randomly from their pool and only from there, and we no limitation but the fact of seeing the new fantasy nation(s) listed in museum.
All options sound feasible but, all of them also requires serious changes in massive GroupTypeDefs.cfg files. There are 12 of them (each for every campaign chapter) and in TWoS they are not exactly the same like they were in OHII. Every GroupTypeDefs.cfg file have also approximately 50.000 lines of code.
I'm not prepared to dive in these massive files (again) right now but this will certainly stay on my "to do" list for future updates...

I did this once while I was trying to bypass "damaged group leader" CTD caused by TDW's IRAI scripts and it was a LOT of work...



Quote:
Originally Posted by gap View Post

Going by what I had read before on British etiquette, your changes should be correct; going by what I have learned from CaptBones, those ensigns should be moved to the top of a mast.
So , we aren't quite sure yet where to place flag positions for regular merchants and warships?
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