Thread: [REL] FOTRS Ultimate Project
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Old 12-24-17, 04:47 PM   #5632
propbeanie
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Originally Posted by yyzBegonia View Post
Ummm... The On-leaving/entering base saves have been overwritten..... Anyway I don't think the torpedo wake mod would cause such issue because it only includes the torpedo wake tga file in /Misc folder.
Usually, if all a mod is adding in, is DDS files, you should be fine with them. But if you had a previous mod, such as a TMO or other mod that altered any of the CFG or DAT files, or other files of that sort, and then de-activated it, and activated FotRSU in its place, without emptying the Save folder prior to activating FotRSU, it will cross-contaminate your game with a mix of both mods. "Environment" mods can be especially troublesome. Likewise with a mod that you add after FotRSU, if you find it's incompatible, and remove it, you oftentimes have to empty the Save folder again, in order to "clean" it from the game's files, and sometimes have to do a re-install. The trouble may not show up right away, but you will have troubles if the Save folder gets contaminated. The IJN planes in 42 & 43 are not "smart" enough to attack at night. Something is out of whack. We'll have to see if CapnScurvy comes by and call tell us about the tower. I'll look in the files, but a lot of what happens with those assignments is your port and the date. You don't always get the latest / greatest, even at Pearl. Uncle Sam only has so many goodies he can pass around, especially at Christmas time...

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