View Single Post
Old 09-14-23, 05:59 PM   #4
propbeanie
CTD - it's not just a job
 
propbeanie's Avatar
 
Join Date: May 2016
Location: One hour from Music City USA!
Posts: 9,760
Downloads: 440
Uploads: 2


Default

Quote:
Originally Posted by Martin11 View Post
Hello everyone,

I apologize if the thread is in the wrong place (this is my first ever forum post on subsim), however I have been having a lot of trouble with installing TMO BH 2.0. I am no stranger to playing SH games, having already poured hundreds of hours into TWoS and at least 40 hours in FOTRSU, however I am still having trouble. I do not wish to sound insulting, but the installation instructions for TMO BH fall short of their intended goal and I find myself rather confused as to what I am supposed to do to get the mod running. This has lead to me installing TMO BH incorrectly as, even after following the installation instructions to the best of my understanding, the game crashes after trying to enter the watch deck or even on startup.

I have taken all necessary precautions (including deleting the saves folder and the steam folder after cleanly reinstalling the game), yet I am still at a loss as to what I am doing wrong.

Does the mod in question have to be installed on top of the default TMO v2.5? How does one go about installing the additional required mods in the README?

Any help would be greatly appreciated!
Are you using JSGME to activate the mod(s), and is it in the game folder? Run JSGME, and use "Tasks..." in the middle of the app window, and choose "Export activated mod list to -->" and then "Clipboard". Then, in the text window here for your reply, use the <Ctrl><V> key combination to "paste" the clipboard here. That will show us where your game is, and what mods you have activated. One big thing to remember when activating mods, even if all else has been done properly, is to empty the Save folder (C:\Users \UserName \Documents \SH4) before playing the newly modded (or unmodded) game. The game runs off of the Save folder data, but any existing data of a same-name will not be overwritten by a mod activation. When you empty the Save folder, that forces the game to re-create the structure, using the newly modded game files. You do lose all current game progress and settings, but you cannot use them in the new config anyway...
__________________

"...and bollocks to the naysayer/s" - Jimbuna
propbeanie is offline   Reply With Quote