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Old 03-22-15, 03:36 PM   #1148
Stiebler
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Join Date: Oct 2005
Location: London, UK
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The correct mod order for the basic NYGM/Hsie/Stiebler system is this:

(On top of stock SH3):
NYGM 2.5 Stand-alone
NYGM 3_New
NYGM 3_6F
Hsie V16B1
Stiebler4C_Addon_for_V16B1
Stiebler4C_SubFlag

Recommended optional extras that are added to the end of this set-up:
Hitman Optics NYGM 3.6 (Fixed) [supplied in the Documentation folder of NYGM 3_6F.]
IABLShipsforNYGM_New_Thomsen
NYGM_HiRes_Submarines_3_6F

Concerning attacks by a wolf-pack that you have called to the convoy:
Once BdU announces that the joint attack is ready, you can attack at any time. It will be easier if the other U-boats have attacked first, since then the convoy escorts will be distracted.
However...
The wolf-pack comes to the point where you made your last signal, after adjustment for reported convoy speed and direction. If the convoy changes course, or you made a big error with speed or direction, then the pack may not make contact with the convoy at all. And that is correct behaviour. You must make a decision concerning how long to wait before your attack. After midnight is about right.

Concerning IABL ships for NYGM:
As Sublynx has stated correctly, the IABL ships supplied with the IABLShipsforNYGM_New_Thomsen pack have been rezoned to fit the NYGM slow-sinking model. You have to wait around after hitting a large ship, in order to see whether it sinks. If it does not sink quickly, will it be necessary to waste another torpedo on the ship? If I leave the ship, planning to return later, will the ship have self-repaired and moved on slowly? Lots of uncertainty there, makes the game more interesting.

Stiebler.
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