OK, all MIS files, when looked at in a text editor, should have Bismarck calls like this:
Maximum Effort
-------------
[Group 1.Unit 5]
Name=_GE Bismarck#1 - shows up in periscope, the display name
Class=BBBismark - actual "internal" name in game
Type=19
Origin=German
Side=2
Sink the Bismarck
----------------
[Unit 1]
Name=_GE Bismarck#1
Class=BBBismark
Type=19
Origin=German
Side=2
well, except for the orange parts of course... In the Mission Editor, all should have a "C" in them, but the game will still call for "Bismark" with "BBBismark" lines. I don't think we can do a ~thing~ about the ninny at the sonar station though, until you're back to port...
cdrsubron7's mission crashed as soon as radar contact was established, but your test mission there RR waited until physical contact was made... I don't understand that, as opposed to the radar... what's the diff between a radar contact and a sonar contact?... and, why is the vessel mis-identified as a merchant? Is that what kept your test mission it from crashing earlier?... I wonder what "sound" is associated with the vessel that the sonar picks up?
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"...and bollocks to the naysayer/s" - Jimbuna
Last edited by propbeanie; 11-25-16 at 08:42 AM.
Reason: text editor...
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