Thread: [TEC] SweetScape 010 Editor
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Old 02-01-19, 09:43 AM   #44
propbeanie
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Ah-HAA! So I'm not the only one with data type issues... shneaky little data bits... Glad you got that. Looking at the documentation, a Double is a "64-Bit Floating Point Number ", while a Float is a "32-Bit Floating Point Number", which with the files of the game, it would seem to make more sense to use a 32-bit data type, but... I suppose it has to do with the OS maybe?? - there are only the 3 types of 64-bit data types, the other two being "int". Does your earlier issue have to do with the rounding factor maybe?? Truncating the data maybe?? Thanks
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