Thread: [REL] Torpedo Alarm Mod
View Single Post
Old 02-01-18, 07:43 AM   #9
Stiebler
Fuel Supplier
 
Stiebler's Avatar
 
Join Date: Oct 2005
Location: London, UK
Posts: 1,237
Downloads: 29
Uploads: 4


Default

This mod by LGN1 works very well with NYGM.
It causes any ship or convoy where a torpedo has exploded prematurely (ie, without a hit, but within 1,000m of a ship) to react as though it has detected a U-boat.

It took ages for me to get a torpedo to explode near a ship! Kept using Type II torpedoes with real campaign files in 1939 and 1940, checked the torpedo dud settings in the stock game and H.sie’s torpedo mod. But finally there was a definite explosion-near-ship on a solo merchant ship, which started weaving. And then a salvo attack on an escorted convoy off East Anglia. No hits, but a premature near a ship and the convoy started to weave!

So great work, LGN1! This is something I have wanted for years, but couldn’t work out a hard-code fix. Like Rudewarrior, I'd be really interested in knowing the principle you used to fix this problem.

Stiebler.
Stiebler is offline   Reply With Quote