Thread: FOTRSU
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Old 03-23-19, 12:39 PM   #11
propbeanie
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Be carefull with audio files though, since their length as well as their bit-depth and frequency rate (ie: 44.1kHz "stereo" @ 16-bits versus 22.05kHz "mono" @ 16-bits, versus a myriad of other settings). The time length of a Creak file was a contributing factor to the FotRSU issue of "The Sound" from almost 2 years ago (more??). What a nightmare. There was also a Crash Dive alarm sound that ran too long, and that was what got stuck in the game's craw and keep playing over and over and over and... is there a reason you want to change the underwater creaks and groans of the sub? I would not recommend doing that in FotRSU, unless you're cetain the file "comply" with the "Stock Game" standard we attempt to follow. The same for "bubbles".

The "Japanese_Gyoratei" is the IJN version of a PT boat. Faith may have re-worked keltos01 & Peabody's version of that. They may have gotten it from the Schnellboot... ?? The "AI Shoots Torpedoes" is one of the earlier versions of what DarkFish / Polyfiller / jhapprich / keltos01 / Peabody all worked on years ago. Using it in FotRSU would ruin the other ships' AI Torpedoes - not recommended to use - probable CTD. However, you could probably convert the Gyoratei to be FotRSU compatible, and put FotRSU torpedo spawn "guns" on it.
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