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Old 03-31-19, 07:03 PM   #4
propbeanie
CTD - it's not just a job
 
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Why, hunter301, all you need to do is enroll in Rockin Robbins' fly-by-night correspondence course for - "er, what's that? the FTC has ya?"... OK - belay that hunter301, just point your browser to the Sub Skipper's Bag of Tricks thread, and work your way through a few of the videos.

But, as Sniper297 alludes, v1.5 of the game still has bugs. While they did fix more than they broke going from v1.4 to v1.5 (they usally broke more than they fixed), there are still some inconsistencies in the game. If you are using the Stadimeter, I would suggest that you build a SingleMission with the game's MissionEditor (Sh4MissionEditor.exe), which can be found in the game's folder. Add a docked ship out in the middle of nowhere to a scenario, along with a player-controlled sub for yourself. Start the scenario, and approach the ship to say about 3500 yards, and do several stadimeter attempts on it. You'll probably get 3 different ranges. Do the same from 2000 yards, and while they're closer, all 3 will be different. Then do some from 1000 yards. All different, but closer together. The big thing is, the closer in the better, though it can be more difficult to get away. But also, the stadimeter is not the most accurate thing... and I suspect they did that on purpose. Also, making certain (which RR mentions in several of those vidz) is that you are actually "Sending" the data to the TDC - oh, and that you input the correct aspect of AOB...
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