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Old 07-14-08, 10:45 AM   #89
Digital_Trucker
Silent Hunter
 
Join Date: Jul 2007
Location: The Peach State
Posts: 4,171
Downloads: 141
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Thanks for the links, CL.

I think we've reached the point where we feel comfortable letting this one out for a little testing (and hopefully for some mission planning gurus to get some ideas for). We're calling this an alpha version because it really is nowhere near ready, but it's playable. Before any rivet-counters start trying to count, there aren't any rivets in a wooden boat:rotfl:Just kidding. Seriously, we know it's not historically accurate as it is, but we're doing the best we can with what we have to work with.

Some things to keep in mind while playing.
  • Don't zoom the bofors on an airplane, it'll CTD (maybe). Probably going to remove the zoom function on those guns anyway.
  • The steering seems to have a bit of lag in it and at high speed this can become a problem. Try to think ahead a bit when travelling at 40 knots.
  • Speaking of which, the knotmeter hasn't been adjusted yet, it's on the to-do list.
  • The turrets that the AA guns are in are there to cut down on the "Philadelphia Experiment" effect that was present when the guns were on the deck. For some reason, the AI gunners and weapons are smaller than the weapons and crewmen from the submarines. Because of this, the gunmen were "passing through" parts of the boat and the torpedos when they were on the deck. In the future, we're considering scaling the boat up a little or remodelling the decks so that they have room to work.
  • There is no damage model, per se. That will have to be worked out as we progress, as will the systems of the boat.
  • Whatever you do, do not leave this mod enabled while attempting to play the game in career mode or a single mission that isn't for the PT. It'll probably ruin a good day
  • There are 3 single missions included with the Alpha. The test mission is just a bunch of aircraft and fishing boats and sampans to act as target practice along with an AI PT boat for company. The "lotta fun" mission throws you into some action against aircraft and ships. The 12/7 mission is a surprise from sqk. If you want to stir things up a bit, fire a round or 2 at a friendly and see what happens.
You can download the alpha at http://www.subsim.com/radioroom/down...do=file&id=612

EnjoyAny and all constructive criticism is welcomed (as are any ideas for improvements or missions).
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RSM-GIEP-Killflags-LV Tribute-Playable Elco __Peace be with you, Dave.


Last edited by Digital_Trucker; 03-26-09 at 05:37 PM. Reason: Change download location
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