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Old 07-03-08, 01:50 AM   #7
Schwuppes
中国水兵
 
Join Date: Dec 2007
Location: Perth, Western Australia
Posts: 279
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Since youve been out of the loop I want to recommend the following mods for SH3:

You dont have to mod SH3 1.4 to accept GWX Just install GWX onto a clean patched SH3 1.4 first.

First reinstall and patch SH3 to version 1.4. then reboot and install GWX2.0, reboot again an install GWX2.1.

next I can recommend the following mods (use JSGME to enable these http://www.users.on.net/~jscones/software/products.html )

-OLC Ubermod (You should enable this first with JSGME before any other mod.)
http://www.subsim.com/radioroom/showthread.php?t=134186



- Racerboys SH4 effects for SH3
This should be enabled next via JSGME
http://www.subsim.com/radioroom/showthread.php?t=136018


-Lifeboat v3B by Rubini is next on my favortie list and should be enabled after Racerboys Sh4 effexts and OLC Ubermod (or OLCE2)

Dont forget to enable the Rbswithlifeboats after enabling Lifeboat 3B to make them compatible with each other. Read the readme of Racerboys SH4 effects mod!

With the next mods the installation order isnt that important as far as I know.

-Phillip Thomsens Soundpack is a definite favortie:
http://www.subsim.com/radioroom/showthread.php?t=134491

-GWX Mission orders

-OLC GUI
http://www.subsim.com/radioroom/showthread.php?t=124639

This is a phenomenal mod for manual targeting and mod should be enabled last

hope this helps!
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Last edited by Schwuppes; 07-03-08 at 06:38 PM.
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