Thread: [REL] Dark Waters
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Old 05-03-24, 10:39 AM   #1798
propbeanie
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Originally Posted by Abulia View Post
Hey, long time lurker and LOVE this mod! I stream it pretty often and it's like the best parts of SH3 with the stability of SH4! Runs fantastic!

I have 3 annoying problems in my Type II B-D career that come up frequently:

1. Orders and replies from HQ in French. I play in English and have never adjusted my language settings so this is a weird one. Some orders are correct, some come in French for no discernable reason.

2. Orders don't match patrol grid positions. Orders will tell you to patrol AM55 (for example) but on the plot map your designated position is about an entire grid section away. So the orders don't match what the game UI is telling you. I've learned to do whatever the UI tells me; the orders are just off and wrong.

3. Occasional spy missions to Perth/Freemantle (?) Australia. I'm playing the stock Atlantic game (no other campaigns loaded in JGSME) and it's kind of hilarious that HQ wants me to sail to Australia in my tiny Type II. I obviously can't complete these missions. Any ideas of a fix?

4. (Bonus) I can't add any additional petty officers to my boat, saying I've hit my limit, even if I dismiss a current petty officer on the boat. Anyone know how to get around this bug?

I'm running just the default mod and no other mods. Pretty much a vanilla install. Any tips to fix would be great!
OK - painting by numbers:
  • 1 - Fifi is French, and used French text. In a translation of the mod, some aspects were missed. A partial fix is from Fritz Klum: Dark Waters Localization Fixes and another is from Kaleun Marco Dark Waters v6 Roster & Equipment Mod. Read their documentation before enabling. You might want to remove portions of each, or combine them. They each fix different things, but I am not remembering what will overwrite what between the two... try installing KM's Roster & Equipment mod first, then Fritz Klum's, and see if that does enough.
  • 2 - That is a function of the grid system in the SH4 game not being part of the Mission Editor used to create the newer assignments. Since the orders are generated by humans typing and the location is guessed at, but the designation for the location on the NavMap is generated by the Mission Editor, you will usually find that the location designated on the NavMap is the actual place to be.
  • 3 - This is mostly fixed in #1 above in KM's fixes.
  • 4 - Those are controlled in the boat's upcge file. So, if you are using a Type IIB, navigate into the "Game \Data \Submarine \NSS_Uboat2b" folder, and open the "NSS_Uboat2b.upcge" file (Open all files) with either Notepad or with Notepad++ and find the lines "MaxPettyOfficers=13" and "MaxOfficers=4" (or similar numbers) on about lines 29 & 30 (mod dependent), and edit those up, to like 24 and 8 or some such. Be sure and save the file as text only. Then you should be able to promote a few of your crewmen.
You will have to clear the Save folder and start a new career for some of the changes to take effect.

Look at that... ole "Speedy Gonzalez" KaleunMarco!!! lol
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