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Old 02-24-22, 09:50 PM   #14
KaleunMarco
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Join Date: Sep 2007
Location: Chicago area, which is more dangerous than Omaha Beach.
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Quote:
Originally Posted by propbeanie View Post
That's what the zAmboni link is for though - it is complex, to me... lol
ok, so i read through it. it is starting points and offsets...not much different than assembler language addressing, using registers, offsets, and lengths.

the real question is why make the screen build so duplicit and convoluted?
i suspect that UBI had to accommodate two different manners of screen build: one for the Uboats which was based on SH3 and one for Fleet Boats which was new...and they thought up this cockamamie way of handling both in one parm system.

i have to leave now and go and break some concrete blocks......unbelievable half-arsed development. un-frickin-believable.
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