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Old 09-05-18, 02:41 AM   #10679
vdr1981
Navy Seal
 
Join Date: May 2010
Location: Србија
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Quote:
Originally Posted by Fifi View Post
Ah, sorry for the answer delay, but was going to walk with my dog in the woods

An example? Once, my periscope was spotted by an armed merchant...was shooted badly (too badly to my taste, furthermore underwater) and took a lot of damages in few seconds before diving deeper (not only periscope, but plenty other things like the main pump for flooding, the Diesel engines etc)
Same with coastal defense...was submerged, but took plenty of damage

My last channel experience ended badly damaged by an aircraft. It was foggy, and i didn’t have the time to crash dive. So was straffed and result ... well, as expected.

When i think it took me dozens of shells to sink an English submarine!
There is something not really accurate.
The problem is we don’t have the hand for repairs (as you know) due to game limitation. Maybe it would be fair to take a little less damage...in counter part of the bad damage game model only (not for cheating)
Just my thought...

SIDE NOTE: i readed somewhere that the observation periscope could raise a little higher than the attack one (hence a better way to observe)
I don’t think it’s modeled in game...in fact, seems that it’s even lower than attack periscope. Have to order 1 meter higher to see something that the attack one can see...is it normal?
Try to disable "Collateral damage" patch via Generic Patcher (Sh collision section) and see will it make any change for you...

Also, you shouldn't really use allied AI subs for a damage comparison because they are there mostly for "eye candy" and practically do not have any damage model.

Regarding periscopes heights... I was thinking pretty much the same some time ago but I'll have to do some research on the subject before I edit heights, if possible of course.

You can read here more about TWoS damage modeling...http://www.subsim.com/radioroom/showthread.php?t=207093

Cheers!
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