Thread: [REL] FOTRS Ultimate Project
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Old 03-17-18, 07:09 PM   #5823
propbeanie
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Quote:
Originally Posted by granite00 View Post
The FOTRSU project has come a long way in the nearly two years since it began in May 2016. Originally, a plugin was envisioned that would allow the player to select his/her difficulty level. Has this been abandoned?
No, that is still an objective on the chart of things-to-do, granite00. At this point in time, the AI is one of the hold-ups for the next release of the mod. CapnScurvy (who apparently has much more patience than I) and s7rikeback are in the process of chasing down reliable settings for the AI visual sensors. We had found discrepancies between ships and the directions they were facing, as to the "efficiency" of them being capable of "visually" detecting the player's sub. There are "blind spots" in their visual acuity, if you will. What seemed to be sensible settings for the sensors, is not. They are almost finished with that herculean task, and then they'll move on to the sonar and radar sensors. We have also found Superman leading Super Convoys in December of 1941 off the Southern coast of Kyushu, with Super Escorts with Super Cans of Destruction, along with Super Planes with Super XRay vision, capable of penetrating fathoms of ocean depth... well, OK- 212 foot of ocean depth... Of course, I was apparently the recipient of a Super Set of Torpedoes, since I only had one dud - but I still "died"...

But once those sensors are ironed out, and there is a "base" with which to work, a good "middle ground", then we'll do an "Easy" version, and a "Difficult" version. All we have to do for the "Insane" version is give you v0.63...
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