Thread: [REL] FOTRS Ultimate Project
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Old 03-27-17, 10:50 PM   #4348
propbeanie
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That almost has to be what happened RR. We're finding similar stuff on the "German" side of the game, where it looks like the UBM Add-on had "after-thought" in there also...

zeus, the next version we come out with will have even more changes to the Truk area, as well as a split Jap_HarborTraffic file, elmination of AntiSubmarineNets, due to an incomplete implementation of those in the game. The traffic pattern in v56 is different from v55, though we didn't really fully comprehend the ~why~ there was so much in there at one time. That part of the problem came about most likely in either TMO v1.7, or the original FotRS, when they did the really slow waypoint speeds. Imagine a 30 ship TaskForce, looping back upon itself in the middle of Truk Lagoon basically stopping, which would take up about 10 nm of single file, and there's a 15 ship merchant Convoy in there at the same time, doing similar. Here comes a 3rd convoy, with nowhere to go... That's what will be fixed for the next go-round. No more stopping at Truk for these "fleets". They'll just pass right on through, or terminate / spawn there.
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