Thread: [REL] FOTRS Ultimate Project
View Single Post
Old 03-27-17, 08:25 AM   #4342
propbeanie
CTD - it's not just a job
 
propbeanie's Avatar
 
Join Date: May 2016
Location: One hour from Music City USA!
Posts: 9,790
Downloads: 444
Uploads: 2


Default

Quote:
Originally Posted by CapnScurvy View Post
Oh boy............. I guess you haven't been reading our "Private Messages" we've been sending back and forth to each other!

We've been having quite a time trying to get Truk to preform as expected. I'm suspecting Lt Cmd you haven't been there yet? If you had during the right time period, you'd find Truk is very well represented in authenticity. Truk is one of the places that spawns an enormous amount of ships.....on top of each other. And, they pile up too coming in. The sea bed is very shallow, leaving no room for error for ships that have a large draft, or boats that can function submerged like a sub.
... and we are working on it. However, at this time, we'll probably add some deeper water in spots at Truk (courtesy of our private contract with ACE - Army Corp of Engineers - just not the US version - FotRSU... ahem), to facilitate the flow of the traffic that is currently in the mod. We will incorporate some of Carotio's Truk mod, in his docks and cities, etc., but we'll be leaving out the "reef" representations. We have also found that the AntiSubmarineNets commit an awful, foul "sound" of screeching the "Collision_AntiSubmarineNet_int.wav" file at full volume whenever your boat gets within 20km of any of the subnets that have been added "by hand" to the game. There are a LOT of those around Truk. They will be removed...

Entirely too many multi-column Task Force and Convoy groups were routed through the Truk Lagoon area, and most of them with the "Stop-and-Go" technique employed, which would create a 100+ vessel backlog of vessels, all staring at each other, and / or crashing into each other, and / or backing into each other, causing a major drag on computer resources if your boat got anywhere near the area, sometimes even resulting in a CTD... The convoys would often run into the minefields and subnets surrounding Truk, almost like no consideration was ever given to the shallow water, mines, subnets or reefs that surrounded the area... A submarine cannot operate in the area. On the surface, the gun emplacements get you, and fast. There is nowhere to hide underwater in a lot of places there. You can't even make periscope depth...

This has been partially "fixed" in v56, but more remains to do to somewhat alleviate the load in the area. In the meantime, as far as a "historical" location of the Yamato and Musashi, we might try, but no promises. We'd have to find all the other uses of those particular ships during the times they were at Truk, and you'd almost ~have~ to include their coming and going at Truk, along with the commensurate "Ultra" intercept... We'll see. We've gotta fix it first though... If you go there now, you will be greeted by the AntiSubmarineNets and their screaming banshee cry... be prepared to be startled. If you do manage to get in the lagoon, at this time, there are some easy pickings to be had, because there is still a lot of ships standing around, staring at each other -IF- you can get in. Who cares about gettin' out?...
__________________

"...and bollocks to the naysayer/s" - Jimbuna
propbeanie is offline   Reply With Quote