Thread: [REL] FOTRS Ultimate Project
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Old 08-24-16, 11:20 AM   #1537
propbeanie
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If you have v1.7, I'd appreciate getting a copy of it, or else put it up here, if you can't find it on-site either (Note: I was searching on Ducimus, and I have found several releases that were actually under "SHIV Modding Community" - and several other files are "rescued" by others)... Version 1.7 (I thought) was all I played back in the day when I couldn't justify the SH4 v1.5 "upgrade" with U-boats Missions (family & food comes first). It was the only way to get "fixes" for SH4 v1.4. I do not remember a "patch" file for it, but there apparently is one...

In the meantime, there are three new XLS sheets up on the Google drive under WIP/Propbeanie Spreadsheets, and all have the "FileName"CFGaddedTMO25.xls nomenclature. Nothing major, but there are changes. I'm going to go through a lot of Ducimus' Release Posts now, because he makes mention oftentimes of what he did and why, often referring to the devs and them pointing things out to him. I've found the "Trigger_Maru_ver_17.pdf" and read through it. It's amazing what a person forgets in a short span of time (and how prolific some modders, ie: CapnScurvy, were - err, ARE!)...


Of note, I found a TMO v1.6 and patch here, which I do remember playing (and crashing - too many other mods). I'd never noticed, or don't remember this:

" Changelog is as follows:
Quote:
...
- reduced lost contact time from 30 to 15


Why the reduced contact time? I have it on good authority that the functionality of how lost contact time works was fundamentally changed in patch 1.3. The rough gist of it is no longer a flat variable used across the board, but used differently based on skill level of the AI, and if the AI is a convoy escort, or not a convoy escort.

For a destroyer that is not part of a convoy, lost contact time is used thusly:
Code:
2 * (skill * 4 + 2) * lost_contact_time -/+ 30%.


Where as Skill level starts at 0 and ends at 1, where as 1 is elite. Non elite skill levels become fractions residing between 0 and 1.

For convoy escorts, the functionality of " Lost contact time= " remains the same.

In addition, regardless if the escort is a convoy escort or not, lost contact time is now calculated from the time that the escort arrives on location. "


Also, does the Zones.cfg play a role in the AI settings also?...

I've also been on another site (that shall remain nameless and little-used), strictly for research, mind you, and some of the comments directed towards Ducimus... my gosh. Much nicer here nowadays.
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Last edited by propbeanie; 08-24-16 at 12:04 PM.
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