Quote:
Originally Posted by Rockin Robbins
Nor will they despawn as long as they are in detection range.
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I've seen this several times. Both friendly and enemy vessels. Both campaign and single mission. The culprit is the "delete on last waypoint" option in the mission editor.
Quote:
Originally Posted by Rockin Robbins
That depends. If you're playing RFB, TMO. GFO or stock then yes, enemy shipping spawns randomly around you and that would work.
If you add RSRDC to the mix, then random spawning is supressed in favor of all shipping being scripted in the .mis files.
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I can't speak for the others, but this is incorrect for TMO. In TMO, nearly all ships spawn near a port and go to a port. It's not the historical traffic of RSRD, but that is still the way it works. To the best of my knowledge, the sole exception is the big fixed piece naval engagements (like the battle of midway). The task forces do spawn a long ways away, but not in port. At a guess, the reason for this is to make it easier to get the timing down correctly. I.E. so all ships arrive for the battle at the correct time without having to endlessly fiddle with their exact paths.