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Old 02-13-12, 12:00 AM   #278
misha1967
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Join Date: May 2004
Location: Texas, USA
Posts: 470
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Quote:
Originally Posted by Wisq View Post
Is it normal for me to have access to advanced torpedoes right from the very start of the war?

That's the situation I seem to have after installing a very basic set of mods as laid out in http://www.subsim.com/radioroom/showthread.php?t=190656 ... lots of torps right up to the T XI G7es "Zaunkönig II" torpedo. This is after selecting the very first campaign and skipping the tutorial.

Mod list:

Torpedo_Speed_Abilitie_Fix_for_TDC_SH5_v120
MightyFine Crew Mod 1.2.1 Alt w beards
Dynamic Environment SH5 Basemod (realistic version) V2.1
NOZAURIO'S SKIN (Standar No Emblem) v-1.0.0
Equipment_Upgrades_Fix_v1_4_byTheBeast
Equipment_Upgrades_Fix_v1_4_Patch_1
Equipment_Upgrades_Fix_v1_4_Patch_1_HotFix
FX_Update_0_0_19_ByTheDarkWraith
IRAI_0_0_30_ByTheDarkWraith
IRAI_upgrade_to_v_0_0_31
NewUIs_TDC_6_9_0_ByTheDarkWraith
Depth_Keeping_Problem_HB_2_0_0_TheDarkWraith
TheDarkWraith_DC_Water_Disturbances_v2_0_SH5
Stormys DBSM SH5 v1.3 Basemod
OPEN HORIZONS II_full v1.7
No Logo Intro Menu_Animation v. 01.00 by AvM
Yep.

It will be fixed eventually, I'm sure, but for now the only thing you can do is to NOT buy stuff that hadn't been invented yet.
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