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Old 07-10-10, 07:07 AM   #415
Stiebler
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Join Date: Oct 2005
Location: London, UK
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Default NYGM3_New Released (= NYGM 3.4)

After the release of IABL's new merchant fleet, I have decided to consolidate NYGM releases to make it easier for users to try out the new ships.

Therefore all the old versions of NYGM version 3 (3.2, 3.3B, 3.3C) are now consolidated into NYGM3_New.7z, and the opening page of the mod when loaded will show version '3.4'.

A few changes requested by users in this thread have been added, including H.sie's hull damage mod (previously available only as part of Hitman's GUI package for NYGM).
Hitman's GUI package and his Mediterranean campaign files are now included as optional extras within the documentation folder of NYGM3_New, and therefore are no longer available as stand-alone items to download.

Another key change is that IABL's original merchant fleet for NYGM has been given a big overhaul. Users should download the new package (IABLShipsforNYGM_New.7z), and discard the old (iablships_nygm3_2010.7z). The old IABL package is not compatible with NYGM3_New!

The most important change to the NYGM 3_New package concerns the campaign_RND.mis file. This was originally fixed, to show definite ships in specified convoys. (The reason was to make bug-testing easier after crashes-to-desktop caused by defective ships - however, NYGM has been completely stable in this respect for a long time now.)

Now most (but not all) of the definite merchant ships have been changed to generic types. Thus convoys you encounter will contain a much more mixed selection of ships, including those imported from outside NYGM. I have made some key changes to the zones.cfg file so that NYGM is now more tolerant of ships not designed originally for NYGM.

The change to generic merchants has resulted in some other changes to convoys. Some convoys were so fast (> 12 kts) that only fast merchant ships can maintain their positions. If some of these ships can be changed to generic types, there might be ships that can make only 8 kts maximum, or 11 knots maximum, in these fast convoys, so the convoy will disintegrate. Therefore NYGM3_New now lacks any convoy that has an *average* speed faster than 9 kts.

This also makes possible the use of IABL's current MSM-Interim-Beta merchant fleet http://www.filefront.com/16730755/MFM-Interim-Beta.7z with NYGM.

However, if you do use this package, then:
a) Do NOT install NYGM existing small merchant fleet of highly tested IABL ships.
b) DO install the NYGM fix for MSM-Interim-Beta.
c) Even so, this Beta merchant fleet is NOT guaranteed to be stable with NYGM (unlike NYGM's existing IABL merchant fleet, which is guaranteed).

All these mods can now be downloaded from my signature.

Happy hunting.
Stiebler.
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