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-   -   Playable BB North Carolina...(Can career) (https://www.subsim.com/radioroom/showthread.php?t=145809)

CaptSovhan 12-22-08 03:54 AM

Playable BB, North Carolina... [UPDATE] Jan,08,2009
 
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Playable BB North Carolina. Last-update January, 08, 2009.
Maker. CaptSovhan, Member of http://www.subsim.com
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It is Mod which you can play a battleship Nroth Carolina in the SH4 Uboat mission 1.5 Version.
This ship can be damaged and destroyed. and also can play the career whit it.


> Fix list.
. + 01142009
. . - Iowa Deckgun 3D model.

. + 01092009
. . - No Flare in 20mm Cannon.

. + 01082009 Afternoon
. . - Innate Surface Search Radar.
. . - Increase Crew slots.
. . - Increase Visible Range.
. . - No Photo Recon.
. . - Damaged Engine, slow down ship.

. + 01052009
. . - All Unique chunk ids for 3D model (non conflict)
. . - New Single mission.

. + 01032009 Afternoon
. . - All new damage model again and effects. (good balance)
. . - Increase SubGun ammo (5inch gun).
. . - Historical maximum speed 27.55 knot.
. . - Unique Chunk ids for deckgun and conning. (not ship yet)
. . - Add Critical damage point.

. + 12302008
. . - Edit some values in zones.cfg file.
. . - Own deck gun 3D model.

. + 12242008
. . - All new damage models.

http://i555.photobucket.com/albums/j...5-56-02-75.jpg
At the Single mission.

http://i555.photobucket.com/albums/j...3-26-18-07.jpg
On the bridge.

http://i555.photobucket.com/albums/j...3-26-01-73.jpg
Parts.

. - The top of the bulkheads in the every parts are Post side bulkheads on the ship.
. - Seconde bulkheads are center and thirds are Starboards bulkheads.

http://i555.photobucket.com/albums/j...3-25-56-01.jpg
Crews.


Download > http://hosted.filefront.com/CaptSovhan/ < For the SH4 U-boat Mission 1.5 version.

Link to > http://www.users.on.net/~jscones/sof...cts-jsgme.html < JSGME.


Thank you. and happy new year!

John_Molotov 12-22-08 11:42 AM

Excellent. Is it possible to move the bridge view to the ships conning tower like in the playable Yamato, because now there is no outside view exept the turret view.

peabody 12-22-08 01:01 PM

deleted

tomhugill 12-22-08 05:36 PM

Hey what method did you use to get the damage model working? And does anyone know if its possible to stop the game crashing if you want to put an ai one in a mission

@ peabody understand where your coming from but maybe a pm would do :)

claybirdd 12-22-08 05:38 PM

sweet:up: Thanks for the hard work I am sure to try this out over the holidays.

Task Force 12-22-08 05:52 PM

Will it work with RFB?:hmm:

peabody 12-22-08 06:15 PM

Deleted

tomhugill 12-22-08 06:23 PM

Usually for these to work with RFB you have to add a crew upc files else there wont be any crew on board

friedrichwang 12-24-08 09:22 AM

Very good ship and could you rebuild a IOWA battleship like this ?
I do hope every playable Battleship has a real damage model like yours.

peabody 12-24-08 11:19 AM

Quote:

Originally Posted by CaptSovhan
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Playable BB North Carolina. Last-update 2008 12 24.
Maker. CaptSovhan, Member of http://www.subsim.com
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I bring the Deck Gun from the "IOWA" mod and use it into the this mod whitout the permission.
I feel sorry about this... and i will try to make its own Deck gun and i will change it next time.

Thank you and Merry chirstmas. if u cristian.


I have no problem with you using the deck gun, but it would be nice if you had asked first. So go ahead and use it. My Christmas gift to you. And I will delete the other comments.
Merry Christmas to you too!!

Quote:

Originally Posted by friedrichwang
I do hope every playable Battleship has a real damage model like yours.

There are quite a few ships that don't have correct damage models. I know back when I built mine I did not know how to do it, I was only a beginner at modding and there was a lot of stuff I didn't know how to do. Now some people have figured it out, but I have been busy with other stuff so none of my ships have correct damage models. They will take damage but it does not show in the management screen.

Peabody

ivank 12-24-08 12:02 PM

Peabody doesnt equal noob at modding!
Peabody = PRO-Modder!!!!

You are great! Thank you for all your help.

peabody 12-24-08 01:13 PM

Quote:

Originally Posted by ivank
Peabody doesnt equal noob at modding!
Peabody = PRO-Modder!!!!

You are great! Thank you for all your help.

Thanks Ivank, but I still consider myself a beginner. There is so much I do not know!!!

Merry Christmas or Happy Hanukkah or Happy Holidays, whatever applies.

Peabody

tomhugill 12-24-08 01:49 PM

Hey capt , what kinda values did you change for the damage model? Did you alter the zone.cfg at all? Also i found with my yamato that when i tried to put 3 different zones for the guns if one gun got damaged they all did

Task Force 12-24-08 02:55 PM

Quote:

Originally Posted by tomhugill
Usually for these to work with RFB you have to add a crew upc files else there wont be any crew on board

ok, guess ill have to hand pick my crew.:lol:

friedrichwang 12-24-08 08:26 PM

Quote:

There are quite a few ships that don't have correct damage models. I know back when I built mine I did not know how to do it, I was only a beginner at modding and there was a lot of stuff I didn't know how to do. Now some people have figured it out, but I have been busy with other stuff so none of my ships have correct damage models. They will take damage but it does not show in the management screen.
That's my means,thanks for your words.
Lots of the playable ships does not show the damaged parts so I can not repair the damaged parts in the management screen and Lots of the playable ships does not have the UZO attack station or periscope so that I can not measure the distance to target for gunfire.
And I do hope the Bismarck, Hipper, Scharnhorst and the IOWA have the same damage managent interface like the North Carolina.

BTW, the North Carolina's max speed is really higher than it's historic speed.
I remember that the North Carolina can only reach 29kts in test and can only reach 28 kts with fully load.


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