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-   -   new civi add on (https://www.subsim.com/radioroom/showthread.php?t=83744)

Kapitan 08-28-05 06:24 PM

new civi add on
 
we all have the cruis ship civilian playform its based on the carnival sruise ships but can we have some thing diffrent like the QE2 or QM2 please i gets a bit boring sinking the same thing all the time :D

Stewy 08-28-05 09:49 PM

I think Xabba made a whole bunch of Gas Carriers and merchant traffic - but I don't know if they were lost in a HD crash or whatever...

More civvies would be good thugh...

Bill Nichols 08-29-05 09:10 AM

All I want is a tug boat, to escort my boat out of port and to meet me when I return :-j

And, the harbor buoys that are in SCX would also be nice :yep:

Kapitan 08-29-05 09:16 AM

yeah navigating between them in and out of port why didnt i think of that:D

SquidB 08-29-05 07:09 PM

Quote:

All I want is a tug boat, to escort my boat out of port and to meet me when I return
That would be amazing, im thinking back to the opening sequence of the HFTRO.....

Also what about the russain spy trawlers?....a trawler by any other name but also a SPY! :doh:

Fish 08-30-05 04:04 AM

Quote:

Originally Posted by Bill Nichols
All I want is a tug boat, to escort my boat out of port and to meet me when I return :-j

And, the harbor buoys that are in SCX would also be nice :yep:

And would it be nice if we could make a trigger making the tug boat to blow his horn for farewell. :up:

Kapitan 08-30-05 07:23 AM

and what about ones that spray thier fire hose's

Beer 08-30-05 05:08 PM

Bill post a pic (or even better three view drawings) of the tug (with ship particulars) you want, and I will see what I can do...

You want basic buoys? Red Nuns, Green Cans, and a Seabuoy do ???

Cheers
Beer

XabbaRus 08-30-05 05:25 PM

Bill don't you have the Tug I made, it was in SCX I think.

The problem is the way that each time you add a new vessel you would need to send the whole modified DB too.

That would be fine but there are a couple of modded dbases around at the moment so it could pose problems.

That was what was/is good about SCX is that it all came in one great pakage.
EDIT

Just found my Tug model and it is in J3D so if someone wants to add it to the dbase then that is fine. Let me know here and I'll post it on.

Bill Nichols 08-30-05 05:33 PM

Something like this is what I have in mind:

http://www.navsource.org/archives/08/0875809.jpg

Kapitan 08-30-05 05:33 PM

xabba i got a rendering of a borey can you make one of those ?

Bill Nichols 08-30-05 05:35 PM

Quote:

Originally Posted by XabbaRus
Bill don't you have the Tug I made, it was in SCX I think.

The problem is the way that each time you add a new vessel you would need to send the whole modified DB too.

That would be fine but there are a couple of modded dbases around at the moment so it could pose problems.

That was what was/is good about SCX is that it all came in one great pakage.
EDIT

Just found my Tug model and it is in J3D so if someone wants to add it to the dbase then that is fine. Let me know here and I'll post it on.

No tugs in SCX, as far as I recall.... I remember you doing a model, but I don't think it made it into SCX.

Kapitan 08-30-05 05:37 PM

a tug would be absolutly great it can pull my akula out of port or escort it

XabbaRus 08-30-05 05:56 PM

Well Bill I have your Tug, and if someone is willing to package it up in a dbase mod then fine I'll send them the J3D and the maps..

So who is willing.

Beer 08-30-05 06:35 PM

Ahhh a new Chouest Tractor Tug...we use Chouest Supply boats for our drillship...

One problem this modding community has is there is not any tutorials of how bring in new models.

Things that need to be known is Units used in Max for proper exporting for scale and How to mod the DB's to get them to work.

The only thing to show up is the exporter with no notes concerning its use.

Other issues that need to be known are mesh names to duplicate animations reconigned by the game, as well as DB entries to get the animations to work.

How about a tutorial from one of the SCX experts on bringing an object in, such as a buoy or a tugboat...once some see how it is done, maybe more modding will get done. I am not talking about how to make a model in Max, plenty of that is available...what is needed is a basic DB modding given a new platform.

Cheers
Beer


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