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-   -   [REL] WEBSTER's Mods (https://www.subsim.com/radioroom/showthread.php?t=139472)

Webster 07-16-08 12:16 AM

[REL] WEBSTER's Mods
 
I put together some links to my mod threads in order to help you find information about them.
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Webster's Better Air Patrols for v1.4 and v1.5 (reduces the large number of aircraft but it increases pilot skill levels)

Webster's Better Mouse Arrow for v1.4 & v1.5 (smaller easy to see pointer arrow)

Webster's Better Sub Marker for v1.4 or v1.5 (easier to see sub marker)

Webster's Better Subs for v1.4 and v1.5 (changes power ratio of speed settings)

Webster's Better Waterline Colors for v1.4 and v1.5 (adjusts waterline colors so you get no more pink waterlines on ships)

Webster's Easy to Read Game Text for v1.4 & v1.5 (makes game text easy to read)

Webster's Eliminate Floating Plankton for v1.4 and v1.5 (removes all underwater plankton)

Webster's Faster Time Compression Near Land for v1.4 and v1.5 (lets you use faster time compression when you are near land)

Webster's Free Camera & Scope Fix for v1.4 & v1.5 (1.5x & 6x scope zoom levels & in free roam you can get a lot closer to things and go as high as planes fly)

Webster's GFO Mod v1.1 (large mod containing many fixes for the game)

Webster's Improved GE Torpedo Power for v1.5 (increases GE torpedo power)

Webster's Improved US Torpedo Power for v1.4 and v1.5 (increases US torpedo power)

Webster's Missing Voices Fix for v1.4 & v1.5 (adds many missing speech files)

Webster's New Desk Photo for v1.4 and v1.5 (my selected photo of catherine bell)

Webster's New Intro Logo for v1.4 & v1.5 (new look for the sh4 game logo on intro screen)

Webster's New Mission Loading Screens for v1.4 & v1.5 (replaces the painted pictures with actual in game screen shots)

Webster's New Orders Bar Menu for v1.5 (adds new keyboard keys and orders buttons on the menu bar)

Webster's New sonar view for v1.4 & v1.5 (raises and improves your view of the sonar guage)

Webster's New Start Screen for v1.4 and v1.5 (new pictures of 4 different type subs you can pick from to use for the start screen)

Webster's No Crew Fatigue for v1.4 and v1.5 (eliminates your crew from getting tired)

Webster's No more Cheers for v1.4 & v1.5 (finally throws that annoying "yay" guy off of your boat)

Webster's No UZO Seen Underwater (makes German sub equipt you shouldnt see when submerged, invisable when viewed from under water)

Webster's Real Lifeboats Fix for v1.4 and v1.5 (lifeboats act more realistic in the way and speed that they move)

Webster's Reduced Radio Traffic for v1.4 & v1.5 (greatly reduces radio traffic)

Webster's S-Class Mod for v1.4 & v1.5 (gives you a more fragile and realistic s-class sub)

Webster's Selected New Sounds for v1.4 & v1.5 (cherry picked sounds from several old sound mods i had)

Webster's Ship Draft Fix for v1.4 and v1.5 (all ships now sit at correct draft heights)

Webster's Ship Manuvering Fix for v1.4 and v1.5 (slows down ship acceleration times and adds inertia to them)

Webster's Smaller Clock Needles for v1.4 and v1.5 (skinny clock hands for american and german chrono makes it easier to see)

Webster's Smaller Rain v2 (makes rain drops size smaller and more realistic)

Webster's Sub Draft Fix for v1.4 and v1.5 (corrects sub draft heights, radar depths, and periscope depths)

Webster's Smaller Message Box for v1.4 and v1.5 (gives you a smaller and transparent messages box)

Webster's Underwater Visability Mod for v1.4 & v1.5 (gives you that hollywood clear underwater views)

Webster's Upgraded Deck Gun for v1.4 (faster firing deck gun, more ammo, more powerfull shells)

Webster's Upgraded Deck Gun for v1.5 (faster firing deck gun, more ammo, more powerfull shells for german and US subs)


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This is a combined mod merging the popular Lite Fog for Real Environments mod that was made by Vikinger with my underwater visability mod, because he asked me to do it and i thought it was a great idea.

Lite Fog v1 & v2 + Underwater Visability (Lite Fog for Real Environments mod + my underwater visabilty mod)

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The link below is not really a mod, its a test mission that has two single missions, one for german side and one for US side containing almost all warships and merchants, they might come in handy for testing this or that.

I made them for torpedo testing on stationary targets so if your doing your own torpedo mod or damage testing or anything like that, then you'll have all the different types of ships to sink.

Webster's Torpedo Test Missions for v1.4 and v1.5

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Permissions and usage of my mods:

My mods are all free for anyone to use any way they wish but if you release a mod that makes use of my files then please give proper credit to me as well as any other modder who contributed something to my mod.

You can upload any of my mods anywhere you want to, but please do not change the name or description of the mod or change them in any way if you plan to upload or host them.

I have no interest in uploading my mods and/or maintaining them at any other sites besides here at subsim.

If you want to upload or host my mods somewhere then go ahead and feel free to do so but if you do this then you must take on the responsability to keep them updated as it is needed. Whenever i update a mod i will change its description and announce it in that mods release thread. every mod i make has its own mod release thread for any discussions of mod questions, issues, notes, updates and such.

THE_MASK 07-16-08 03:28 AM

Great work , thanks .

keltos01 07-16-08 03:54 AM

all the little things that make playing more enjoyable , thanks Webster !:up:

AVGWarhawk 07-16-08 05:58 AM

Very cool Webster!

ReallyDedPoet 07-16-08 01:05 PM

Nice work :yep:


RDP

Digital_Trucker 07-16-08 01:19 PM

Nice:cool:Thanks!:up:

DarkFolle 07-16-08 01:27 PM

which ones do not work with OM? because i'd like to use 2 or 3.

Webster 07-16-08 01:51 PM

Quote:

Originally Posted by DarkFolle
which ones do not work with OM? because i'd like to use 2 or 3.

i prefer to play the stock version and thats what i use for modding so i dont have any test results with the big mods. all my mods are supposed to be jsgme ready so when installing it will tell you if there are any conflicts.

most of my mods should not conflict with anything but if they do let me know and i can help you make them work. often files have changes that dont really interfere with each other but rather they are both changing the same file in different areas. so when this happens you just apply the changes manually or create a new file that contains the changes made by both mods.

in other words if one mods sub sim file might do something to the rudder and another mod uses the same sim file to do something to the conning tower. when that happens you take one sim file and add the changes from the other sim file to get the results of both mods with no conflicts.

combining and merging mods together is very easy in most cases but i would recommend changing the small mod when you have a large mod conflicting with a smaller one. also if any large mod maker wants to blend in something i did or help in merging them together thats fine with me, we are all family here.

Seapup 07-16-08 05:51 PM

Nice assortment of mods ... thanks!
 
I tried the mod that increased the number of deck gun rounds and their impact and it seems to work fine. The slight increase in destructive power added to my enjoyment of the game since the deck gun at a realistic level is almost useless except for small vessels. That's okay but I like a little excitement once in a while ... especially when I'm out of torpedos. The mod that reduced the amount or size of the rain seems to be a good one but I can't tell from the readme how it's supposed to be installed. There seem to be two parts ... the actual mod and a test version. They seem to install as one package or individually but can't tell if it's working w/o finding a storm in a regular mission. I use TMO and RSRD and notice from this post that you use stock SH4. Am I missing something? I also like the smaller pointer. Thanks for sharing, hard work, and generosity.

Mush Martin 07-16-08 06:11 PM

I Remember when you didnt even think you could do it.

well done.

M:up::up::up:

Webster 07-19-08 04:31 PM

Quote:

Originally Posted by Seapup
The mod that reduced the amount or size of the rain seems to be a good one but I can't tell from the readme how it's supposed to be installed. There seem to be two parts ... the actual mod and a test version. They seem to install as one package or individually but can't tell if it's working w/o finding a storm in a regular mission. I use TMO and RSRD and notice from this post that you use stock SH4. Am I missing something? I also like the smaller pointer. Thanks for sharing, hard work, and generosity.

well what i did was include a jsgme installable US single mission "WEBSTER's rain test Mission" that is supposed to always be raining.
(nothing else to the mission, its just to see the rain without and then with the mod) the game randomizes things automatically
so the rain varies a little each time but it is simular enough to get a good judge of results the mod gives you.

first install the "WEBSTER's rain test Mission" with jsgme to install a rain test mission for comparison and then start the mission first without the "WEBSTER's Smaller Rain Drops" rain mod to see how the rain looks, then install the rain mod to see exactly what it does to the rain. if your running a mod that has environment changes then the effect might not be as dramatic as compared to the stock rain. i will update the read me with this info.

Seapup 07-23-08 01:33 PM

FYI ..Single mission rain mod has lightening effects.
 
I finally got around to installing the smaller rain mod per your new readme. The rain seems to be slightly less than before and an improvement over the stock version. One thing I really like however is the single mission rainfall test mod that you included to verify the "before and after" effects of reducing the rainfall. While I was viewing the sub with the external camera from the starboard side I heard thunder and saw lightening. This was the first time I've actually viewed lightening on mys system during a storm! Not long ago there was a lot of discussion about certain mods, graphics cards, settings, etc. and whether they effected lightening during a mission. Until now I was never able to verify that lightening worked in the game on my computer. I'm going to keep it installed as a system test in the future whenever I make changes. Nice bonus. Thanks.

Webster 08-08-08 05:46 PM

Quote:

Originally Posted by Seapup
I finally got around to installing the smaller rain mod per your new readme. The rain seems to be slightly less than before and an improvement over the stock version. One thing I really like however is the single mission rainfall test mod that you included to verify the "before and after" effects of reducing the rainfall. While I was viewing the sub with the external camera from the starboard side I heard thunder and saw lightening. This was the first time I've actually viewed lightening on mys system during a storm! Not long ago there was a lot of discussion about certain mods, graphics cards, settings, etc. and whether they effected lightening during a mission. Until now I was never able to verify that lightening worked in the game on my computer. I'm going to keep it installed as a system test in the future whenever I make changes. Nice bonus. Thanks.


im glad it was helpfull, its not always easy to see changes to the environment that mods make because its hard to repeat the same conditions each time. even a mission designed with rain can have small differences each time so you may not see lightning every time, it can vary a little even with preset weather conditions.

Webster 08-16-08 02:36 AM

to simplify things i made the mod list into all links so you can just click on them to go to that mods description and download thread.

Syxx_Killer 08-16-08 01:15 PM

I just now saw your Catherine Bell picture mod. I must say, I really like that photo, too! :D:lol:


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