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-   -   [REL] Environmental MOD for Silent Hunter 5 (https://www.subsim.com/radioroom/showthread.php?t=166178)

Xurf 09-25-13 01:08 PM

I'm new to SH5 and I was wondering. Does this mod replace the Dynamic Environment SH5 v 2.9 mod?

I basically copied a list I saw in one of the mods for beginners but I'm not happy with the visibility at night.

I know for some realism that night time in the middle of the ocean is dark. But this is ridiculous, my crew spots other ships but I can't even see them even at around 1500m. (clear weather)

Maybe someone can help me setup a stable and updated simple mod list and we could post it on the forum?

Thanx in advance and good hunting.

Sjizzle 09-25-13 01:30 PM

Quote:

Originally Posted by Xurf (Post 2119093)
I'm new to SH5 and I was wondering. Does this mod replace the Dynamic Environment SH5 v 2.9 mod?

I basically copied a list I saw in one of the mods for beginners but I'm not happy with the visibility at night.

I know for some realism that night time in the middle of the ocean is dark. But this is ridiculous, my crew spots other ships but I can't even see them even at around 1500m. (clear weather)

Maybe someone can help me setup a stable and updated simple mod list and we could post it on the forum?

Thanx in advance and good hunting.

heya m8 take a look here

http://www.subsim.com/radioroom/showthread.php?t=203711
and here
http://www.subsim.com/radioroom/showthread.php?t=190656

Xurf 09-25-13 01:59 PM

Yep that's where I took a "balanced" mod list from.

Just figured the discussion about real environment vs dyn enviro. was outdated. I also read in the change-log on another thread that they took away brighter-nights. I think its something like that, that I was hoping to get in real environment mod.

I'll post a screeny of my night view when I get a chance.

Sjizzle 09-25-13 02:02 PM

Quote:

Originally Posted by Xurf (Post 2119123)

PS: why is my forum menu all of the sudden in Polish?! lol:o

change the language from the bottom of the forum left side the second one the first it's for forum skin and secon for language

gap 09-25-13 02:16 PM

Quote:

Originally Posted by Xurf (Post 2119123)
Just figured the discussion about real environment vs dyn enviro.

There is not such a discussion: for most features DynEnv is a direct descendant of Real Environment :yep:

Quote:

Originally Posted by Xurf (Post 2119123)
I also read in the change-log on another thread that they took away brighter-nights.

Brighter nights is back. Look for it at the following link (in the patches, fixes & updates section) :03:

http://www.subsim.com/radioroom/show...79&postcount=1

Xurf 09-25-13 02:17 PM

Quote:

Originally Posted by Sjizzle (Post 2119127)
change the language from the bottom of the forum left side the second one the first it's for forum skin and secon for language

Hahaha damn I was hoping my noobness was not noted that fast. I figured it out a tat too late :p Thanks Sjizzle

Xurf 09-25-13 02:22 PM

Quote:

Originally Posted by gap (Post 2119133)
There is not such a discussion: for most features DynEnv is a direct descendant of Real Environment :yep:



Brighter nights is back. Look for it at the following link (in the patches, fixes & updates section) :03:

http://www.subsim.com/radioroom/show...79&postcount=1

Wow this forum is great. Thank you again. I'm going to sink me some pixels now!

Happyfeet 11-12-13 04:19 PM

I must say that I think this mod most accurately models the froth of white caps out of all the environmental mods I have used. Thanks for this mod.

neigenoirejz 12-08-13 04:18 PM

I'm liking this mod a lot, but I have one question - is it a known bug that weather resets every time you reload a savegame? For example, I can reload the same savegame ten times and each time the weather will be different (fog, no fog, rainy, stormy etc.) That's the only annoying thing that I found about this mod.

gap 12-08-13 05:12 PM

Quote:

Originally Posted by neigenoirejz (Post 2149451)
is it a known bug that weather resets every time you reload a savegame?

Yes it is, but not of this mod. It is a stock bug which would require the tweaking of game code for being fixed. :yep:

neigenoirejz 12-08-13 05:39 PM

What a shame. Reloading a game with perfect weather after a CTD only to see heavy fog all around you sucks so much, LOL.

gap 12-08-13 06:07 PM

Quote:

Originally Posted by neigenoirejz (Post 2149472)
What a shame. Reloading a game with perfect weather after a CTD only to see heavy fog all around you sucks so much, LOL.

Yep, it sucks. :-?

THE_MASK 12-08-13 06:35 PM

If you use the moon light mod then you pray for medium fog at night especially sneaking on the surface into harbors etc . Sobers medium fog has a sight distance of about 10 kilometres during the day .

vdr1981 12-08-13 07:56 PM

Quote:

Originally Posted by neigenoirejz (Post 2149472)
What a shame. Reloading a game with perfect weather after a CTD only to see heavy fog all around you sucks so much, LOL.

Hm,Heavy fog? I don't know...But medium fog is such a pain in the asss, especially after reload. Call me a cheater but recently I shifted settings for medium and light fog, so it's not "excessive medium fog" bug anymore ...It's "excessive light fog" bug...:D

VII.Racetrack 05-31-14 12:23 PM

Guys i have a problem, the first second of game the mod work fine!
But after 2-3 second all the textures desappears and return vanilla-shi--- LOL
HELP ME THIS IS SO ANNOYING


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