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-   -   Big update for OpenSSN (https://www.subsim.com/radioroom/showthread.php?t=186714)

redtyphoon 08-15-11 01:26 PM

Big update for OpenSSN
 
I'm happy to report there has been a big update released for OpenSSN. This version, 0.7, fixes a number of nasty bugs. Torpedoes now detect hits better, the issue with the game losing connection with the display (X11) has been fixed. A new mission has been added, which includes two friendly subs taking on four surface ships.

There have been a number of minor fixes to the sonar and AI. Active sonar has been added and sound is now supported. Sound must be turned on using a command-line parameter at the moment as sound effects are still in the early stages, but we'll improve upon that.

Check out the latest download at http://openssn.sourceforge.net/download.php

Suggestions for new missions, sounds and ship types are welcome.

OpenSSN is available in the package managers of FreeBSD and PC-BSD. If you're a Linux user, please let your distribution developers know about OpenSSN so we can get support on more platforms. Thank you.

Weps674 08-16-11 08:44 PM

Cool. I will check it out. I just built myself a new linux box, and will download the code and check it out. :salute:

Also, I just updated LinuxSSN with an update so it now compiles again. i hope to incorporate some of the updates you have made into the LinuxSSN OpenGL version. Isn't open source great! :-)

Weps674 08-17-11 12:50 AM

I really like the updates. Nice work!

redtyphoon 08-17-11 07:53 AM

Update
 
Quote:

Originally Posted by Weps674 (Post 1729591)
I really like the updates. Nice work!

Thank you. I feel it's coming along nicely. I'm hoping to improve on the AI, add thermal layers and some more missions for the next release. If you have any patches you'd like to share, please feel free to e-mail them to me.

redtyphoon 09-02-11 09:44 AM

Thermal layers
 
Thermal layers have been added to the SVN software repository. If you're interested in checking out the latest development code there are instructions for accessing our SVN repository here: http://openssn.sourceforge.net/download.php

Weps674 09-11-11 11:52 PM

For some reason on my Fedora system, I have to I had to add SDL_rotozoom.h to the src folder to avoid a compile error. But after that it does fine.

redtyphoon 09-12-11 05:36 AM

Missing header
 
Do you have the SDL-gfx-dev package installed? I think SDL_rotozoom is a part of that package.

Weps674 09-12-11 12:58 PM

Thanks. Got it working.
Quote:

Originally Posted by redtyphoon (Post 1748410)
Do you have the SDL-gfx-dev package installed? I think SDL_rotozoom is a part of that package.


PeriscopeDepth 09-12-11 11:18 PM

In case somebody cares, it's pretty easy to get it going on a mac. Use homebrew (http://mxcl.github.com/homebrew/) to grab all the SDL libraries and you're good to go.

PD

redtyphoon 09-13-11 06:50 AM

On a Mac
 
Would you have time to put together a Mac application package of OpenSSN? If so I'd like to include it as a download on our project's website.

ummonk 09-13-11 08:30 PM

Snow Leopard (64 bit) download: http://ummon.name/openssn.zip

Sorry it's not 32 bit. I just compiled it to see what it was like, found it too boring for my tastes, and decided not to waste my work. :D


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