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SUBSIM: The Web's #1 BBS for all submarine and naval simulations! |
08-15-2011, 01:26 PM
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#1 |
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Sailor man
![]() Join Date: May 2011
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I'm happy to report there has been a big update released for OpenSSN. This version, 0.7, fixes a number of nasty bugs. Torpedoes now detect hits better, the issue with the game losing connection with the display (X11) has been fixed. A new mission has been added, which includes two friendly subs taking on four surface ships.
There have been a number of minor fixes to the sonar and AI. Active sonar has been added and sound is now supported. Sound must be turned on using a command-line parameter at the moment as sound effects are still in the early stages, but we'll improve upon that. Check out the latest download at http://openssn.sourceforge.net/download.php Suggestions for new missions, sounds and ship types are welcome. OpenSSN is available in the package managers of FreeBSD and PC-BSD. If you're a Linux user, please let your distribution developers know about OpenSSN so we can get support on more platforms. Thank you. |
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08-16-2011, 08:44 PM
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#2 |
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Machinist's Mate
![]() Join Date: Mar 2002
Posts: 126
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Cool. I will check it out. I just built myself a new linux box, and will download the code and check it out.
![]() Also, I just updated LinuxSSN with an update so it now compiles again. i hope to incorporate some of the updates you have made into the LinuxSSN OpenGL version. Isn't open source great! :-) |
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08-17-2011, 12:50 AM
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#3 |
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Machinist's Mate
![]() Join Date: Mar 2002
Posts: 126
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I really like the updates. Nice work!
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08-17-2011, 07:53 AM
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#4 |
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Sailor man
![]() Join Date: May 2011
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09-02-2011, 09:44 AM
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#5 |
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Sailor man
![]() Join Date: May 2011
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Thermal layers have been added to the SVN software repository. If you're interested in checking out the latest development code there are instructions for accessing our SVN repository here: http://openssn.sourceforge.net/download.php
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09-11-2011, 11:52 PM
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#6 |
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Machinist's Mate
![]() Join Date: Mar 2002
Posts: 126
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For some reason on my Fedora system, I have to I had to add SDL_rotozoom.h to the src folder to avoid a compile error. But after that it does fine.
Last edited by Weps674; 09-12-2011 at 02:30 AM. |
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09-12-2011, 05:36 AM
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#7 |
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Sailor man
![]() Join Date: May 2011
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Do you have the SDL-gfx-dev package installed? I think SDL_rotozoom is a part of that package.
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09-12-2011, 12:58 PM
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#8 |
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Machinist's Mate
![]() Join Date: Mar 2002
Posts: 126
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09-12-2011, 11:18 PM
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#9 |
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Admiral
![]() Join Date: Jul 2002
Location: Pacific NW
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In case somebody cares, it's pretty easy to get it going on a mac. Use homebrew (http://mxcl.github.com/homebrew/) to grab all the SDL libraries and you're good to go.
PD
__________________
When the range was 5,500 yards the target hoisted a flag signal, both he and the escort turned toward at high speed, the "Q" ship uncovered his guns and the first salvo was a straddle. BATFISH bent on four and started executing the well known maneuver of getting the hell out... Fifth war patrol, USS BATFISH |
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09-13-2011, 06:50 AM
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#10 |
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Sailor man
![]() Join Date: May 2011
Posts: 45
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Would you have time to put together a Mac application package of OpenSSN? If so I'd like to include it as a download on our project's website.
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09-13-2011, 08:30 PM
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#11 |
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Bilge Rat
![]() Join Date: Sep 2011
Posts: 1
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Snow Leopard (64 bit) download: http://ummon.name/openssn.zip
Sorry it's not 32 bit. I just compiled it to see what it was like, found it too boring for my tastes, and decided not to waste my work.
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