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-   -   [REQ] WWI submarine mod (https://www.subsim.com/radioroom/showthread.php?t=155091)

iambecomelife 09-01-09 01:49 AM

Quote:

Originally Posted by Sledgehammer427 (Post 1163130)
IABL, I would like to officially join you as part of this mod team. After reading the preview .doc you sent me via PM, I would like to throw as much in as I can (since I am also working on the Surface Warfare Mod, and the Narwhal.)

:D:yeah:

Thanks! Go right ahead & step up to the plate!

Now that work has begun on both U-cruisers and small coastal boats we really need the medium sized boats I listed - they were the backbone of the war effort, even though players will probably crave the huge U-cruisers.

Also need help with some .zon issues to make the contraband system work properly - this is very important so that merchants can be stopped with a shot across the bow.

In addition I really need info on flotilla organization, which seems to be sorely lacking in most of my sources. I want players to have the right sub at the right time in the right geographic location.

If you are willing to work on modeling surface ships some help with battleships, battlecruisers, & predreadnoughts would be welcome - please try to do ships that I have not yet done (unless you are confident you'll improve the model dramatically). Merchant vessels are not a priority because I have a lot of experience modeling them.


I will send more details to you via PM.

Deamon 09-01-09 01:59 AM

Quote:

any chance you can let us use your 3d models?
:har:
just kidding...kinda...:haha:
:haha:
Good one mate :up:

I will watch what you guys are doing and eventually throw in some of my stuff. Actually I gave my U-Deutschland to USS Sea Tiger. There were also plans to transfer some of my british sub models but he did not reply to my mails anymore.

Are there any plans to consolidate the work of USS Sea Tiger with this mod here ? Would be a logical step, imo.

Quote:

Originally Posted by keltos01 (Post 1162886)
@Daemon : my project : The IJN Jyunsen B mod (version 3.7 released, 3.9.3 current)

http://www.subsim.com/radioroom/showthread.php?t=137761

keltos

Ok I checked your thread and that on the Narwahl. I am impressed!!!

Boy you came around in the mean while! You seem to be really pationate and seem to have a long breath. A rare quality! I had a good time to check out the japanese u-boat monstrosities and a fair job on the Narwhal :up:

Can I maybe have an autograph, Sir ? :D Hitman must be loving you now.

I wasn't quite counting but how many boats have you made so far ?

For how long are you modeling already and how long will your projects still go on ?

BTW: The I-1 is actually a direct 1:1 copy of SMU-139 ;)

Quote:

Originally Posted by iambecomelife (Post 1162937)
And trust me - I have thought of a way to implement the contraband system; I have begun preliminary tests.

Ok, I will see then.

Quote:

I already made a Q-Ship for SH3. The ship was pretty much an average-looking freighter with the .zon file adjusted to represent it being full of empty drums etc to make it harder to sink. It had a bunch of 4.7" guns concealed behind packing crates and ended up being a nasty surprise for several players. Once you blew up the packing crates you could see the guns.

Making one for SH4 should be no problem - except that I want to add the following things:

-A node to spawn a "panic party" boat

-A short range deck gun so that the Q-ship only fires at close range

-A bomb thrower, which I saw in a WWI photo of a Q-ship & its crew.

I already know how to clone objects so it should be quite easy, except for the "panic party" boat which I have not yet tried.
Sounds interesting. But you said that on that one Q-Ship you had to blow up the crates to see the guns, that basically means they will not be droped by the ship itself and the guns would fire at you without you actually seeing them right ?

Quote:

Originally Posted by iambecomelife (Post 1162955)

Hydrophones should be possible in SH4 - just take an existing shore fixture model, delete it, and add sensors. SH3/4 vessels have sensors (including hydrophones) and a "radio" that they use to transmit SOS. In fact I once got sunk after a merchantman I was sinking used its radio to call for a nearby armed trawler, which in turn radioed a destroyer. :D Hence, hydrophone arrays can be tweaked to "launch" mine(s) or summon escorts, which will simulate hydrophone listeners contacting the Admiralty.

Same with mine clusters - mod the existing mines' 3d model, damage effect, & zon file to represent more than one mine going off.


I guess I told you too much then already, lol. :D

And while you are at it you can also add the MAD cables in the german bays.


It is amazing what was already available in WWI. SOSUS would be way cool actually cause then you don't even know why the DD's are all over you suddenly. However I don't know where all they were installed and when. They were surely not as good as the cold war SOSUS system but detonations can be surely picked up from far away( when you torpedo a ship ).

Deamon 09-01-09 02:16 AM

Quote:

Originally Posted by iambecomelife (Post 1163166)
Now that work has begun on both U-cruisers and small coastal boats we really need the medium sized boats I listed - they were the backbone of the war effort, even though players will probably crave the huge U-cruisers.

What cruisers ? :hmm2:

Quote:

In addition I really need info on flotilla organization, which seems to be sorely lacking in most of my sources. I want players to have the right sub at the right time in the right geographic location.
If you want the right sub at the right time you can already forget about the Project 50. Right after its keel laying the war was over. Then it was immediately scuttled and the plans destroyed.

If you intend to include U-139 and want to be historically correct then the player will get to make only one patrol with it and the war is over!

When you include the armed U-Deutschland then things look good, then the player have more then 1,5 years of action with it.

So the main action are the fleet and coastile boats.

I will check out if I can come up with info on the flotillas. What theatres are you intending to cover ?

keltos01 09-01-09 02:29 AM

Quote:

Originally Posted by Sledgehammer427 (Post 1163130)
IABL, I would like to officially join you as part of this mod team. After reading the preview .doc you sent me via PM, I would like to throw as much in as I can (since I am also working on the Surface Warfare Mod, and the Narwhal.)

:D:yeah:

you beat me to it ! but realistically I also have the Narwhal ;) on my plate and the IJN campaign (with quite a few subs there...) but yes I wanna take part in this mod but tell me : I saw Daemon's site and it seems he beat us to it by a few years :D :

http://www.dreadnoughtproject.org/heinrich/

so I think the best way would be a team effort, but who on the Team would know how to make the campaign layers ??? On our IJN Mod team it's Peabody's job ;) so maybe if we ask him nicely, when the IJN campaign beta is released, maybe he would help us ?

I have always been interrested in WWI, one of my goals this year is to go scuba diving on one of the many WWI uboot wrecks that litter our coast.

Keltos

Sledgehammer427 09-01-09 02:42 AM

I got two of the larger U-boot bases in WWI, Zeebrugge and Ostende. getting an eBook about them as we speak, about the raids that is.

EDIT: Keltos, you are so lucky that you can go and do things like that. I'm stuck in the Midwest taking college courses that are barely paid for, and although I have a love for the sea, I only get about 3-9 days a year to truly swim in the atlantic. No boating, just crabbing :D

keltos01 09-01-09 02:51 AM

quote=Deamon

Good one mate :up:

Ok I checked your thread and that on the Narwahl. I am impressed!!!
thanks ;)
Boy you came around in the mean while! You seem to be really pationate and seem to have a long breath. A rare quality! I had a good time to check out the japanese u-boat monstrosities and a fair job on the Narwhal :up:
There are still some stuff to come, like the Sen Taka (I-201) but as they have a really short range they won't be included in the IJN camapign beta 1.

I tried, months ago, to catch a task force out of San Diego with the Jyunsen B... it's waaay harder to catch a carrier task force when you've spotted them as it is a merchantman... they are fast !
Can I maybe have an autograph, Sir ? :D
:har:

Hitman must be loving you now.
:oops::haha:


I wasn't quite counting but how many boats have you made so far ?
pfew ! dunno, a few, but f.i. the Class T british sub has Ju_88's 3D model, the rest I did, the Kaichu is Mikhayl's typ 2, otherwise I'd say Ko Hyoteki, Kaidai 3B, Kaidai 4, Jyunsen B, Type C2, Type AM, Sen Toku (model is stock), Narwhal, maybe I forgot one or the other, there was also an early IJN sub with an ugly tower etc...

For how long are you modeling already and how long will your projects still go on ?
I started when I joined in Feb 2008 and have been working on a few mods other than subs and the IJN camapign like the IJN torpedoes etc...

I haven't really played since I started modding ;) but I love it, to get those subs to move and breathe, I just love it ! I will continue till the IJN add on is finished (but there are always improvements to be made) and the Narwhal, and maybe the WWI mod. I don't really know how long, I'm not bored with it yet, more like addicted really !
BTW: The I-1 is actually a direct 1:1 copy of SMU-139 ;)
I knew that ;) as the Narwhal is a copy of the U-Cruisers !

Ok, I will see then.
good.

I guess I told you too much then already, lol. :D
:har:
And while you are at it you can also add the MAD cables in the german bays.

:o

It is amazing what was already available in WWI.
I agree !

keltos

keltos01 09-01-09 02:55 AM

Quote:

Originally Posted by Sledgehammer427 (Post 1163197)
I got two of the larger U-boot bases in WWI, Zeebrugge and Ostende. getting an eBook about them as we speak, about the raids that is.

EDIT: Keltos, you are so lucky that you can go and do things like that. I'm stuck in the Midwest taking college courses that are barely paid for, and although I have a love for the sea, I only get about 3-9 days a year to truly swim in the atlantic. No boating, just crabbing :D

I might be able to squeeze some info out of the War Museum in Brussels and the Zeebrugge Museum too.

@Sledgehammer427 : well, I'm an archarologist and a diver, do the math ;) but yeah, it's cool !

iambecomelife 09-01-09 12:39 PM

Quote:

Originally Posted by Deamon (Post 1163177)
What cruisers ? :hmm2:

If you want the right sub at the right time you can already forget about the Project 50. Right after its keel laying the war was over. Then it was immediately scuttled and the plans destroyed.

If you intend to include U-139 and want to be historically correct then the player will get to make only one patrol with it and the war is over!

When you include the armed U-Deutschland then things look good, then the player have more then 1,5 years of action with it.

So the main action are the fleet and coastile boats.

I will check out if I can come up with info on the flotillas. What theatres are you intending to cover ?


For now I am doing just the North Sea, Channel, Eastern Atlantic, and the Arctic. I didn't want to throw in operations off the US Coast and in the Med just yet.

Sledgehammer427 09-02-09 03:17 AM

I'm having a problem with the U-cruiser.
I have the hull practically complete, but I can't cut out the torpedo tubes.
Keltos, If I send you this sub can you finish it? the modelling, I mean, I can work up the textures and fun stuff like that later

GerritJ9 09-02-09 03:31 AM

Re U-Boot interiors: the very first U-Boot, U-1, is preserved at the Deutsches Museum in Munich. Sections of the hull have been cut away so the interior can be viewed and I have a photo in a book somewhere taken at the museum which I could scan (once I find it that is). Otherwise perhaps some of our German forum members have been to the museum and have photos available. They could be used for detailing the interiors of the earliest U-Boote such as U-9.

Highbury 09-02-09 03:56 AM

Quote:

Originally Posted by iambecomelife (Post 1163166)
Now that work has begun on both U-cruisers and small coastal boats we really need the medium sized boats I listed - they were the backbone of the war effort, even though players will probably crave the huge U-cruisers.

I think you forget the old SHIII thread about people who loved and only used Type IIs. In SH4 there is a similar following for the Sugar Boats. I am sure the coastal and medium sized boats will be very much appreciated by alot of people. (Like me!!)

The post above mine did make me wonder however.. what are you guys planning for interiors?

iambecomelife 09-02-09 05:16 AM

Quote:

Originally Posted by Highbury (Post 1164035)
I think you forget the old SHIII thread about people who loved and only used Type IIs. In SH4 there is a similar following for the Sugar Boats. I am sure the coastal and medium sized boats will be very much appreciated by alot of people. (Like me!!)

The post above mine did make me wonder however.. what are you guys planning for interiors?

My mod proposal indicates that SH4 interiors with appropriate modifications (no radar, hydrophones, etc) will be used, unless someone volunteers do do detailed interior work.

Historically correct uniforms & decor will be provided.

keltos01 09-02-09 11:27 AM

Quote:

Originally Posted by Sledgehammer427 (Post 1164016)
I'm having a problem with the U-cruiser.
I have the hull practically complete, but I can't cut out the torpedo tubes.
Keltos, If I send you this sub can you finish it? the modelling, I mean, I can work up the textures and fun stuff like that later


yeah ... send it over ;) !

btw: easier to cut out with solids than meshes but I can do both.

keltos

keltos01 09-06-09 11:33 AM

any news ?

keltos

Hitman 09-06-09 02:28 PM

Quote:

My mod proposal indicates that SH4 interiors with appropriate modifications (no radar, hydrophones, etc) will be used, unless someone volunteers do do detailed interior work.
I have seen some pictures of interiors of WW1 submarines, and the Type II is quite similar -very cramped and with the "oldest" look of all. You should be able to create a good generic interior for all U-Boats using just the Type II :yep:


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