SUBSIM Radio Room Forums
Mods and files for every subsim!

SUBSIM: The Web's #1 BBS for all submarine and naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SH4 Fleet Boat Mods Workshop
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 08-19-2009, 02:31 AM   #1
keltos01
Silent Hunter
 
Join Date: Feb 2008
Location: piétrebais belgium
Posts: 4,990
Downloads: 109
Uploads: 18
Default [REQ] WWI submarine mod

Can someone make a WWI Campaign in the North Sea, Channel and Baltic maybe ?

then we can work on the submarines, both allied and Austro-germans.

Keltos
__________________
"Honorable Builder of Sinking Ships"

keltos01 is offline   Reply With Quote
Old 08-19-2009, 04:11 AM   #2
GerritJ9
Sonar Guy
 
Join Date: May 2007
Location: Netherlands
Posts: 389
Downloads: 47
Uploads: 6
Default

If you need drawings of WW1 U-Boote, I have "Geschichte des deutschen Ubootbaus" which contains useful drawings etc of various U-Boot types. Would be happy to scan what you need.
__________________
Quamvis Patiens Acris

My SH3/SH4 mods: http://www.gamefront.com/files/user/GerritJ9
GerritJ9 is offline   Reply With Quote
Old 08-19-2009, 04:33 AM   #3
Zachstar
Sea Lord
 
Join Date: Feb 2005
Location: Shreveport, Louisiana
Posts: 1,956
Downloads: 13
Uploads: 0
Default

Quote:
Originally Posted by keltos01 View Post
Can someone make a WWI Campaign in the North Sea, Channel and Baltic maybe ?

then we can work on the submarines, both allied and Austro-germans.

Keltos
Do you realize that is likely a multi year project to do right?
__________________

Zachstar is offline   Reply With Quote
Old 08-19-2009, 04:42 PM   #4
keltos01
Silent Hunter
 
Join Date: Feb 2008
Location: piétrebais belgium
Posts: 4,990
Downloads: 109
Uploads: 18
Default

Quote:
Originally Posted by Zachstar View Post
Do you realize that is likely a multi year project to do right?

I've been on the IJN subs nearly eighteen months now.. so has Peabody.. so yes I do.

Der Schalen des zorns or Shells of fury is very nice but the engine isn't. the german develloppers didn't have nor the time or the money to make one as their aim was a 28 euros range game.

I respect their work, but think it deserves better.

keltos
__________________
"Honorable Builder of Sinking Ships"

keltos01 is offline   Reply With Quote
Old 08-19-2009, 07:06 PM   #5
miner1436
Grey Wolf
 
Join Date: Jul 2007
Posts: 807
Downloads: 86
Uploads: 3
Default

Maybe it is possible for a unit conversion to SHIV?
miner1436 is offline   Reply With Quote
Old 08-20-2009, 02:11 AM   #6
keltos01
Silent Hunter
 
Join Date: Feb 2008
Location: piétrebais belgium
Posts: 4,990
Downloads: 109
Uploads: 18
Default

Quote:
Originally Posted by miner1436 View Post
Maybe it is possible for a unit conversion to SHIV?

that's what I was hoping for, maybe ask Skwasjer to have a look at the files ?

keltos
__________________
"Honorable Builder of Sinking Ships"

keltos01 is offline   Reply With Quote
Old 08-20-2009, 07:27 PM   #7
iambecomelife
Silent Hunter
 
Join Date: Apr 2005
Posts: 3,945
Downloads: 233
Uploads: 0


Default

Quote:
Originally Posted by keltos01 View Post
Can someone make a WWI Campaign in the North Sea, Channel and Baltic maybe ?

then we can work on the submarines, both allied and Austro-germans.

Keltos
Sit tight, my friend - sit tight! I've got you covered. More details in about 1 week...
__________________
iambecomelife is offline   Reply With Quote
Old 08-20-2009, 08:44 PM   #8
Highbury
Ace of the Deep
 
Join Date: Oct 2005
Location: 51.557, -0.102
Posts: 1,272
Downloads: 156
Uploads: 0
Default

The biggest obstacle to a proper WWI sim on the SH engine is the inability to operate under the prize rules. SH is all about unrestricted submarine warfare. While the Germans did of course declare unrestricted submarine warfare later in the war, for the most part it was conducted under the prize rules. Lothar von Arnauld de la Perière was Commander of U-35 and U-139 in WWI and is the highest scoring of all time (446,708 GRT) .. he only fired 4 torps in his career, and one missed. It was much different then WWII.

So obviously we could get SH to look like a WWI game, but can we get it to play like one?

(I am not knocking the idea, I have far more interest in WWI sims then WWII if I had a choice.)
Highbury is offline   Reply With Quote
Old 08-21-2009, 02:24 AM   #9
keltos01
Silent Hunter
 
Join Date: Feb 2008
Location: piétrebais belgium
Posts: 4,990
Downloads: 109
Uploads: 18
Default

Quote:
Originally Posted by Highbury View Post
The biggest obstacle to a proper WWI sim on the SH engine is the inability to operate under the prize rules. SH is all about unrestricted submarine warfare. While the Germans did of course declare unrestricted submarine warfare later in the war, for the most part it was conducted under the prize rules. Lothar von Arnauld de la Perière was Commander of U-35 and U-139 in WWI and is the highest scoring of all time (446,708 GRT) .. he only fired 4 torps in his career, and one missed. It was much different then WWII.

So obviously we could get SH to look like a WWI game, but can we get it to play like one?

(I am not knocking the idea, I have far more interest in WWI sims then WWII if I had a choice.)
have you played Shells of Fury ? there is a topic about it here on subsim, here's what you have :

http://www.subsim.com/radioroom/forumdisplay.php?f=230

Quote:





1914 - Shells Of Fury

Set in WWI, "1914 Shells of Fury" is the first WWI
submarine simulation to be released. Players have
command their very own WWI Submarine from the
German Emperor's fleet. Prepare to participate in
exciting underwater missions from WWI, and work
out detailed strategies using powerful weapons.
Take command and control of the various missions
given, while roaming across the ocean. Players
must use tactical skills in order to survive and
move ahead of the opponent.

First Submarine simulation of World War I

Detailed models of Submarines, Warships, Merchant
Ships and Airplanes

Four different German Submarine boats to choose
from: Armada-Petrolboat, Armada-Dieselboat, UB-I
and UC-II.
Over 50 individual missions with accurate
historical backgrounds
Campaign-mode from 1914 to 1918
Mission-generator
Adjustable levels of difficulty
Realistic Submarine Stations
and a screenshot :






doesn't it deserve better ?

keltos
__________________
"Honorable Builder of Sinking Ships"

keltos01 is offline   Reply With Quote
Old 08-21-2009, 03:04 AM   #10
Trool323
Soundman
 
Join Date: May 2007
Location: southwest ohio
Posts: 147
Downloads: 15
Uploads: 0
Default

A WW1 mod sounds awesome. However, to model all the necessary ships would take a lot of time, and thats not even half the battle. We're talking 3 months just to get started and 1 year to finish i'd say. Unless of coarse you worked for 10 hours a day with a slow drool coming from the lips. It may get done sooner if this was done.lol. Its fun to dream though. "I like to dream yes, yes, right between my sound machine"

Steppenwolf lyrics

Last edited by Trool323; 08-21-2009 at 03:17 AM.
Trool323 is offline   Reply With Quote
Old 08-21-2009, 04:27 AM   #11
GerritJ9
Sonar Guy
 
Join Date: May 2007
Location: Netherlands
Posts: 389
Downloads: 47
Uploads: 6
Default

I vaguely recall reading somewhere that a Russian version of "Die Schalen des Zorns" was released, but which featured playable Russian subs rather than U-Boote. Supposedly this sim was only released in Russia- perhaps one of our Russian board members can confirm this?
The screenshots of "Die Schalen des Zorns" seem to indicate that the included U-Boote are modelled fairly accurately, but the graphics look dreadful..............
__________________
Quamvis Patiens Acris

My SH3/SH4 mods: http://www.gamefront.com/files/user/GerritJ9
GerritJ9 is offline   Reply With Quote
Old 08-21-2009, 04:28 AM   #12
Highbury
Ace of the Deep
 
Join Date: Oct 2005
Location: 51.557, -0.102
Posts: 1,272
Downloads: 156
Uploads: 0
Default

Of course I have playes SoF, Keltos I find a game like that which comes close and doesn't deliver more frustrating then just not having one lol.

That does miss my point entirely though, which is, can SH4 be made to play taking Prize Regulations into account? If not it will LOOK like WWI, and PLAY like WWII.
Highbury is offline   Reply With Quote
Old 08-21-2009, 12:35 PM   #13
WalterJConklin
Mate
 
Join Date: Feb 2008
Posts: 52
Downloads: 58
Uploads: 0
Default RE:

Hey Guys, I would like to draw your attention the following threads at:
http://www.twcenter.net/forums/showthread.php?t=227939&highlight=american+civil+w ar&page=93.

http://ww1tw.spruz.com/forums/?page=post&id=72D5ACCA-1B5D-4394-901B-D834EAC8CDD0&fid=CF65FDA2-ABFB-4328-86BE-C4C1F1FF8B98
WalterJConklin is offline   Reply With Quote
Old 08-21-2009, 03:54 PM   #14
miner1436
Grey Wolf
 
Join Date: Jul 2007
Posts: 807
Downloads: 86
Uploads: 3
Default

Well I took a look at the Shells Of Fury 3D models, they are in .x format and can be converted to .obj.
miner1436 is offline   Reply With Quote
Old 08-21-2009, 05:57 PM   #15
keltos01
Silent Hunter
 
Join Date: Feb 2008
Location: piétrebais belgium
Posts: 4,990
Downloads: 109
Uploads: 18
Default

Quote:
Originally Posted by miner1436 View Post
Well I took a look at the Shells Of Fury 3D models, they are in .x format and can be converted to .obj.

what do we need to do that ???

keltos
__________________
"Honorable Builder of Sinking Ships"

keltos01 is offline   Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 08:55 AM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2017, Jelsoft Enterprises Ltd.
Copyright © 1997- 2017 Subsim