SUBSIM Radio Room Forums

SUBSIM Radio Room Forums (https://www.subsim.com/radioroom/index.php)
-   SH5 Mods Workshop (https://www.subsim.com/radioroom/forumdisplay.php?f=249)
-   -   [TEC] SH5 Mission Editor Q&D Tutorial (https://www.subsim.com/radioroom/showthread.php?t=164578)

Ablemaster 03-14-10 12:40 PM

Asking to be pointed in the right diretion here, been working on a mission for some time now its almost done, works fine and loads up no problems, just dont know how to get my own picture up on the briefing screen not sure where to start here, as in when you choose your mission from the list in Historical missions then click on the one you want then to the right of it is the brief and usually a map of operations.Getting my own map there is what im after any help appreciated.

Heres the map id like to place in the briefing screen.


http://i6.photobucket.com/albums/y24...1012-42-22.png

sergei 03-14-10 01:03 PM

Quote:

Originally Posted by Ablemaster (Post 1315167)
just dont know how to get my own picture up on the briefing screen not sure where to start here

I had a quick look at the tsr file for one of the supplied missions, The Fate of U110.

Opened into notepad it looks like this.

[Text]
MissionBriefing=<title>The Fate of U-110</title>|<subtitle>May 9th, 1941, The Atlantic</subtitle>||#u110.dds#0,0,470,372 |U-110 and U-201 were attacking convoy CB318 in the North Atlantic, when an escorting corvette responded with depthcharges. Severely damaged and forced to surface, the commander of 110 was surprised by two more destroyers on the attack run. You are the captain of U-201 and your mission is to urgently assist and prevent the destruction or capture of U-110. ||<subtitle>MAIN OBJECTIVE</subtitle>|Destroy all ships attacking U-110 before it is either sunk or captured!
MissionTitle=The Fate of U-110
obj=<b>DESTROY ALL THREE WARSHIPS ATTACKING U-110</b>||U-110 is under attack by 3 escorts! Hurry up and help them before it its either sunk or captured!

See in the first line the entry #u110.dds#
That is the link to the mission map. In that mission folder is a dds file called u110.
Amend your tsr file to include this image link.
Copy one of the map dds files from another mission into your mission folder, paste your map into it, rename it what you want, and amend the above entry accordingly.

I haven't actually tried this yet, I'm just surmising from what I see in the tsr file and mission folders.
Let us know how you get on. :DL

don1reed 03-14-10 01:04 PM

...about as handy as a pocket in a shirt, Kylandia. Well Done.

Ablemaster 03-14-10 01:13 PM

Thanks for the help Sergei, will let you know how it goes.

Cthulhus 03-14-10 04:24 PM

thanks you !!!

kylania 03-14-10 05:05 PM

Quote:

Originally Posted by KarlSteiner (Post 1315179)
Hi Kylania,

a relly good jor your tutorial.:up:

I had seen some lines about the ME, but all them are placet
to the high seas.
No picture or lines in harbors directely.
Therefore let me take three questions about this theme, please!

1.) How can I add minefields and antisubnets?
I cannot find any clickpoints in ordnance/roster for them.

These seem to be missing from the Roster which is why they aren't showing up. However, if you create the config files as they were in SH4 the editor errors out saying there's no platform for them and crashes. Perhaps mine fields were never finished for SH5? I'm not familiar enough with the editor to figure out how to restore them, for now. :)

2.) What means the icon "Map LOcation Edit Mod" ?

Info coming in a bit, trying to figure out what all the options do. Basically it's a mode that lets you configure a Map Location you put down, like when it displays where the Carrier should be in the 3rd mission for example.

3.) How can I see the harbor_boudaries and kais?

I can't seem to find a way to see them in the editor. :(

It would be a geat help to me if you can answer to this questions.

Best regards

Karl

See above.

piri_reis 03-14-10 05:30 PM

Quote:

Originally Posted by kylania (Post 1315719)
See above.

When you say harbour boundaries, are you talking about this?

http://www.subsim.com/radioroom/show...8&postcount=29

kylania 03-14-10 05:34 PM

How amazingly intuitive!! :-?

Thanks for that, it's been confusing me all this time. Great find!

KarlSteiner 03-15-10 12:42 PM

Hi Kylania,
hi Piri REis,

thanks for your help.:sunny:

Best regards

Karl:up:

W_clear 03-16-10 02:33 AM

no plb

reaper7 03-16-10 05:13 PM

Just a quick post in case it hasn't been mentioned before.
But I couldn't get my Game mission to save as .misge (Only option was .mis) untill I selected from the menu options Player=Axis (Default was Player=Allies).
Once changed was able to select between .mis and .misge :up:

kylania 03-16-10 07:35 PM

Quote:

Originally Posted by reaper7 (Post 1319419)
Just a quick post in case it hasn't been mentioned before.
But I couldn't get my Game mission to save as .misge (Only option was .mis) untill I selected from the menu options Player=Axis (Default was Player=Allies).
Once changed was able to select between .mis and .misge :up:

Yeah, I was talking to makman94 about this eariler. I'm considering putting this slide in my tutorial, but not sure if it makes sense. Comments?

Quote:

In the mission editor you'll run across Project Names, Mission Names and Mission File Names. Here's how they work:

You'll need a Project somewhere to gain access to working with missions. For single
player missions however they aren't strickly required. You can have a single player mission without having all the campaign and project files along with it.

When you start a new mission you'll give it a name. That name will appear in the right side of the mission editor. The end user won't see this name though, they'll see the Mission
Title you set for it.

The most important thing is that your mission folder and mission file match. Like this:


\data\SingleMissions\MyMission folder should have at minimum MyMission.misge and MyMission.tsr in it. That's all you need. :) The tsr file is created when you save the mis.


You'll also note that the mission editor saves as *.mis. You'll need to change that to *.misge in order to see the missions in game. Do this when you save or later in Windows Explorer.
I'm not really happy with the wording. :/ Also think I need more about the project, but still fuzzy myself about them. :) Currently I just have a blank Project I use essentially to start the editor, haven't made a campaign yet, but soon!

LukeFF 03-16-10 11:07 PM

Quote:

Originally Posted by reaper7 (Post 1319419)
Just a quick post in case it hasn't been mentioned before.
But I couldn't get my Game mission to save as .misge (Only option was .mis) untill I selected from the menu options Player=Axis (Default was Player=Allies).
Once changed was able to select between .mis and .misge :up:

Thanks! I was wondering how to go about this.

ddrgn 03-17-10 04:04 PM

Anyone figure out how to add mines and subnets?

I see files (new files) for them, I cant seem to add them the same way we used to.

Anyone even see any of them in the game anywhere?

kylania 03-17-10 07:51 PM

Quote:

Originally Posted by ddrgn (Post 1320928)
Anyone figure out how to add mines and subnets?

I see files (new files) for them, I cant seem to add them the same way we used to.

Anyone even see any of them in the game anywhere?

I'd asked this in the ME Discussion thread and never got a response. When I tried to add them to the editor it broke horribly. Maybe we'll get them back with a patch?

Do any of the current campaigns have mines? I looked through a bunch but didn't see any...


All times are GMT -5. The time now is 06:16 AM.

Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.