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-   -   [INF] sobers Subsim Bonus Mega Mod All In One 1421 20072017 (https://www.subsim.com/radioroom/showthread.php?t=192374)

CaptJulius 08-28-13 08:44 AM

Well Done mate :up:

Santini 08-28-13 09:48 PM

Don't know if anyone else had this issue, but my sobers fog seemed to be a mod within a mod?

Fifi 08-29-13 12:24 AM

Quote:

Originally Posted by Santini (Post 2107099)
Don't know if anyone else had this issue, but my sobers fog seemed to be a mod within a mod?

Yes, you have to extract it until you find the right path once installed in JSGME: Sober best ever fog/data etc...
Often with Sober's mods.

Santini 08-29-13 02:58 AM

oh crud, a bunch of them are like that

Heh

Edit: Yeah, at least 5 of the sober mods weren't installed correctly

whoops

Santini 08-29-13 06:31 AM

Anyone had an issue with stuck AI escorts?

Had an escort that was just impossible to shake... quit, turned on the map updates, tried again, and saw that even outside his detection range for an hour or so he'd come zooming in to my exact location, like a heat seeking missel.

Even manuvering, from 15km out the escort would change track to run it's itty bitty hydro detection over me.

Got rather pissed after 5 tries, gave my sub a nuclear powerplant, sailed submerged all the way back to port at 7 knots (heh, for 4 days)

Escort followed me the whole way at a 10km distance (never once actually reacquiring me on hydro), then got in a gunfight with the harbor defense and was sunk.

WTF.

... is that IRAI behavior?

volodya61 08-29-13 06:40 AM

Quote:

Originally Posted by Santini (Post 2107184)
... is that IRAI behavior?

No, that's old stock bug.. maybe some day TDW will fix it too..

Santini 08-29-13 06:48 AM

Well, at least it is definitely a bug... I was about to throw up from frustration xD

Down to 180 meters, dead quiet, popping up to 30 meters to toss decoy's, etc, nothing at all was working

Fifi 08-29-13 04:05 PM

Strangely, i had those following escort when first playing, but never saw them again with OHII 2.2...
Only way to get rid of them was to exit/reload...

Santini 08-29-13 04:42 PM

Quote:

Originally Posted by Fifi (Post 2107419)
Strangely, i had those following escort when first playing, but never saw them again with OHII 2.2...
Only way to get rid of them was to exit/reload...

Yeah, this one...

So I saved when I had finally shook him off (or so I thought... 18km distant), then had a crash, and when I loaded, that mother****er would beline right for me from 18km out, even when I was at dead slow and silent running, even if I changed my position etc

It was like he was rubberbanded to me or something

:shifty:

lygens 08-31-13 10:00 AM

well i bought this game over a 2 years ago, then this game sucks.
Now I can not get away from playing, thx Sober great job:)

Warkry777 08-31-13 04:12 PM

Hello everyone :)

After a few months i decided to reinstall SOber's list of mod with the new updates on it (thanks for that incredible work!). I started from a fresh installation, followed all the instructions on how to activate the mods in exact order and start a new campaign, but i have a set of weirds things in my game.

- My UI is all messed up, as you can see in the screenshot bellow

http://img13.imageshack.us/img13/4092/2rad.jpg

- My underwater view is all black. Half a second when i look underwater, it's okay , but it quickly fades to complete darkness.

I'm unable to tell where these bugs are coming from. Anybody could help?

Note i didn't do the tweaks on the save games.

THE_MASK 08-31-13 04:29 PM

Unenable the sobers_realistic_underwater_FX3

Check the New Ui install instructions . Don't eneble the whole thing . Read the readme .

THE_MASK 08-31-13 06:49 PM

added sobers 1000 01092013 .
Vecko's Type VIIb -battery recharging propulsion fix .
Load the new MEP file and carry on with the current campaign .

Warkry777 09-01-13 02:18 AM

Quote:

Originally Posted by sober (Post 2108334)
Unenable the sobers_realistic_underwater_FX3

Check the New Ui install instructions . Don't eneble the whole thing . Read the readme .

Hi Sober,

Thanks for taking time to answer me. The realistic underwater removal indeed solved the problem.

But for the new UI, can you help me a bit morE? I followed exactlmy what you asked to activate, but this mod is such a daunting one i absolutly don't know where to look to solve my problem.

vdr1981 09-01-13 07:58 AM

Hello Sober, i must say that i'm proud to see my mod in your famous modlist:cool: but i think it's better solution to use Submarine's .sim&.cfg (modified for engine ratio + independent control patches) from Volodya. There are all ready included my two fixes for VIIb (speed drop and reverted engine control fix) together with some other tweaks.

Or maybe you prefer my new revision of Volodoya's Submarine's .sim&.cfg (modified for engine ratio + independent control patches) with further adjusted sub's speeds and draugh ?:doh:


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