File updated to 1.4
Latest changes: 1.4 Moved show multiplayer score to "SHIFT Y" to avoid conflict with maps |
Quote:
I think what Sergei meant by "Range @ Current Speed" is the reference in the Navigator's menu in SH3/4 where you used to be able to get a fuel range based on your current listed waypoints at the speed you were travelling at... for example, you plot your course on the Nav Map and you could get a "Range @ Current speed" of, say "1875 NM @ 17knots, Herr Kaleun!" or "2600 NM @ 10Knots, Herr Kaleun!"...or something to that effect. this way you could determine when you had to start thinking of going home to refit/refuel, lest you have to break out the oars and do your best impression of a Viking Longboat. :p At least, that's what I think he means... Regards, Enth |
That's it exactly. :DL
Sorry, I forgot I posted that request here, otherwise I would have been here sooner to explain. |
Ya I bet I can add that one. Ill add it shortly.
|
Excellent, thanks. :up:
Any chance of adding the unmapped special abilities to extended Shift Function keys? Reason being the morale mod will allow the regular Function mapped abilities to be used at all times (such as man AA/Deck guns), but the others (such as reduce flooding, etc) that require crew conversations still will not work after the morale drops to zero due to the morale bug. |
Very possible. I am looking into adding a few more things now. Will update shortly.
|
Quote:
|
Quote:
Quick update: Latest changes: 1.5 Added Camera on Unit "6" Added Camera on Next Unit "7" Added Camera on Next Unit "8" Added Report Time to Course End "SHIFT 9" Added Report Range to Course End "SHIFT 0" |
Quote:
The problem is, I couldn't get my camera reconnected to my avatar. Switch to Sub F4 key didn't work. Also, more alarmingly, Shift-U (unstick) didn't work either. Once it moved me to the ocean ahead and to the right of my boat, but mostly it did nothing... Just me or? |
I played around with the commands cfg when I first got the game.
Specifically to try and get the Previous and Next Unit cams to work. I got 'em to work, but ran into the problem you are describing. Once I switched to external, I could not then switch back to get back in the boat. At the time I assumed I had messed up something in the cfg. Now, I am not so sure. This functionality may be bugged in this game. |
In order to view the next and prev unit they have to be in range, either on hydrophone, radar or in your view.
When you get closer to multiple targets the next and previous cams will work. |
Quote:
|
Quote:
I'll try it without, thanks for the advice. |
OK "6" for unit cam doesn't seem to work properly....
But I can confirm both next and prev units work fine. |
Quote:
I disabled CCIP camera mod but still had difficulty getting this to function properly. I'll download yours and have a look, thanks :up: |
All times are GMT -5. The time now is 05:10 AM. |
Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.