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-   -   [REL] Advanced Shift Keys for SH5 (https://www.subsim.com/radioroom/showthread.php?t=162891)

ddrgn 03-04-10 05:30 PM

File updated to 1.4

Latest changes:

1.4
Moved show multiplayer score to "SHIFT Y" to avoid conflict with maps

Cptn_Enth 03-04-10 08:35 PM

Quote:

Originally Posted by ddrgn (Post 1292976)
Hi Sergei, not sure what you mean, can you clarify some?


I think what Sergei meant by "Range @ Current Speed" is the reference in the Navigator's menu in SH3/4 where you used to be able to get a fuel range based on your current listed waypoints at the speed you were travelling at...

for example, you plot your course on the Nav Map and you could get a "Range @ Current speed" of, say "1875 NM @ 17knots, Herr Kaleun!" or "2600 NM @ 10Knots, Herr Kaleun!"...or something to that effect. this way you could determine when you had to start thinking of going home to refit/refuel, lest you have to break out the oars and do your best impression of a Viking Longboat. :p

At least, that's what I think he means...

Regards,

Enth

sergei 03-04-10 08:41 PM

That's it exactly. :DL
Sorry, I forgot I posted that request here, otherwise I would have been here sooner to explain.

ddrgn 03-04-10 09:39 PM

Ya I bet I can add that one. Ill add it shortly.

remowilliams 03-04-10 11:33 PM

Excellent, thanks. :up:

Any chance of adding the unmapped special abilities to extended Shift Function keys? Reason being the morale mod will allow the regular Function mapped abilities to be used at all times (such as man AA/Deck guns), but the others (such as reduce flooding, etc) that require crew conversations still will not work after the morale drops to zero due to the morale bug.

ddrgn 03-05-10 12:02 AM

Very possible. I am looking into adding a few more things now. Will update shortly.

kylania 03-05-10 12:36 AM

Quote:

Originally Posted by ddrgn (Post 1294654)
Very possible. I am looking into adding a few more things now. Will update shortly.

Can't wait! :)

ddrgn 03-05-10 12:52 AM

Quote:

Originally Posted by remowilliams (Post 1294606)
Excellent, thanks. :up:

Any chance of adding the unmapped special abilities to extended Shift Function keys? Reason being the morale mod will allow the regular Function mapped abilities to be used at all times (such as man AA/Deck guns), but the others (such as reduce flooding, etc) that require crew conversations still will not work after the morale drops to zero due to the morale bug.

Hi Remo, all the special ablities work. You need to add the points to the officer, just go up to the guy and click the + icon. Now add some abilities and once you get it high enough the ability is unlocked. You can toggle the ability once its enabled.


Quick update:

Latest changes:
1.5
Added Camera on Unit "6"
Added Camera on Next Unit "7"
Added Camera on Next Unit "8"
Added Report Time to Course End "SHIFT 9"
Added Report Range to Course End "SHIFT 0"

kylania 03-05-10 02:20 AM

Quote:

Originally Posted by ddrgn (Post 1294733)
Latest changes:
1.5
Added Camera on Unit "6"
Added Camera on Next Unit "7"
Added Camera on Next Unit "8"
Added Report Time to Course End "SHIFT 9"
Added Report Range to Course End "SHIFT 0"

6 did nothing for me. 7 ended up with a side shot connected camera of my ship. 8 did nothing.

The problem is, I couldn't get my camera reconnected to my avatar. Switch to Sub F4 key didn't work. Also, more alarmingly, Shift-U (unstick) didn't work either. Once it moved me to the ocean ahead and to the right of my boat, but mostly it did nothing...

Just me or?

sergei 03-05-10 05:00 AM

I played around with the commands cfg when I first got the game.
Specifically to try and get the Previous and Next Unit cams to work.

I got 'em to work, but ran into the problem you are describing. Once I switched to external, I could not then switch back to get back in the boat.

At the time I assumed I had messed up something in the cfg. Now, I am not so sure.
This functionality may be bugged in this game.

ddrgn 03-05-10 09:58 AM

In order to view the next and prev unit they have to be in range, either on hydrophone, radar or in your view.

When you get closer to multiple targets the next and previous cams will work.

ddrgn 03-05-10 10:12 AM

Quote:

Originally Posted by sergei (Post 1295004)
I played around with the commands cfg when I first got the game.
Specifically to try and get the Previous and Next Unit cams to work.

I got 'em to work, but ran into the problem you are describing. Once I switched to external, I could not then switch back to get back in the boat.

At the time I assumed I had messed up something in the cfg. Now, I am not so sure.
This functionality may be bugged in this game.

That problem is related to something else, did you have CCIP's camera mod installed? I have had the same problem getting stuck in external view and that was before I added next and prev unit cams.

sergei 03-05-10 10:34 AM

Quote:

Originally Posted by ddrgn (Post 1295413)
did you have CCIP's camera mod installed?

I think I did, yes.
I'll try it without, thanks for the advice.

ddrgn 03-05-10 02:53 PM

OK "6" for unit cam doesn't seem to work properly....

But I can confirm both next and prev units work fine.

sergei 03-05-10 03:16 PM

Quote:

Originally Posted by ddrgn (Post 1296024)
But I can confirm both next and prev units work fine.

That's good.
I disabled CCIP camera mod but still had difficulty getting this to function properly.
I'll download yours and have a look, thanks :up:


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