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-   -   [TEC] SH5 Mission Editor Q&D Tutorial (https://www.subsim.com/radioroom/showthread.php?t=164578)

grossa_c 01-03-12 04:07 AM

Very nice, it helps a lot! :03:

quink99 01-10-12 02:39 PM

Quote:

Kylania,

I'd really like to read your Mission Editor.pdf but the link;

https://docs.google.com/uc?export=do...g5N2FhNTYxMDlh

leads to a Google page which, as far as I can see, has no access to you tutorial. Could you check the link?

Thanks
If anyone who has been able to reach the above mentioned .pdf would be willing to share with me how they reached that .pdf from the Google page that the above link leads to I'd be most appreciative.

Deutschland 01-30-12 06:44 PM

I think I'd thankful your good work ..
if not .. thank Kylania
great Deutschland

veno_vjc 02-13-12 10:06 AM

GM
 
Good tutorial.... + :rock:

Lude 02-28-12 12:30 PM

nice

zoom4010 03-12-12 09:06 AM

hey man
thanks for the tut
it worked for me with the singlemissions
but i am having troubles making multiplayer missions
i put the mission in the "multimissions" folder
but i can't see it in the multiplayer menu in the game
thanks for help

Yass_27 03-13-12 03:30 PM

I'm beginner of modding sh5, and it's great help in it
thanks :)

( sry if my englis is s*cks )

Weinstube 04-06-13 07:52 AM

adjust ingame mission
 
I’m new to this Forum and Kylania thanks to your mission editor I succeeded in making a single mission in the editor and got it working. Now I’m intended to make some changes in this mission and thought I may do this without rewriting the whole lot. So in the the editor under OpenRecent Project I opened the .pf file and I reduced the distance from the sub to the convoy considerably and then saved it again as Game Mission. Again the game worked but the convoy could not be found. It seems I am not following the right procedure for adjusting a self made single ingame mission. Will you please help?


With regards,
Weinstube

Trevally. 04-06-13 08:21 AM

Quote:

Originally Posted by Weinstube (Post 2037243)
I’m new to this Forum and Kylania thanks to your mission editor I succeeded in making a single mission in the editor and got it working. Now I’m intended to make some changes in this mission and thought I may do this without rewriting the whole lot. So in the the editor under OpenRecent Project I opened the .pf file and I reduced the distance from the sub to the convoy considerably and then saved it again as Game Mission. Again the game worked but the convoy could not be found. It seems I am not following the right procedure for adjusting a self made single ingame mission. Will you please help?


With regards,
Weinstube

Hi Weinstube and welcome to subsim:salute:

If you load your updated mission with the mission editor (ME2) - are the changes still there or has it gone back to your first setup?

If it has gone back - you need to look at how you are saving the mission and then installing ir into the game:hmmm:

If the changes are still there - you should look at the dates for the units entering the game. These dates are a common cause for units not showing up:hmmm:

Weinstube 04-06-13 10:05 AM

Thanks for your answer. Looked in the mission editor at the projectfile and it seemed allright, at least it shows the new distance and direction I made between Uboot and convoy.The datings are conform those you used in the tutorial mission. I’m not sure though under which headdirectory one has to save a endproject before it is to be saved as Game Mission. Is it under: Steam ….Silent Hunter 5/data/SingleMissions or under:
My Documents/SH5/data/MissionEditor ?

Trevally. 04-06-13 10:13 AM

place the .misge file in a folder with the same name in the singlemission folder:yep:

Steam ….Silent Hunter 5/data/SingleMissions/yourmission/yourmission.misge
:up:

Weinstube 04-06-13 11:27 AM

Thanks Trevally for your help.

zzz1 11-29-13 09:14 AM

Hey, thanks so much for the tutorial!:Kaleun_Salute:

*Working on a mission*

redline202 12-13-13 10:31 PM

Hi all.
Great tutorial :up:
Does anyone know how to put a ship or ships on map with a random spawn points and random waypoints?

Trevally. 12-16-13 06:16 AM

Quote:

Originally Posted by redline202 (Post 2151401)
Hi all.
Great tutorial :up:
Does anyone know how to put a ship or ships on map with a random spawn points and random waypoints?

To do this you can set the spawn area very large - ship will spawn within that area with a random outcome. Same with the waypoints - just make them large.
If you check the ship properties when selected in ME2 - you can see further spawn chance and delay modifiers
:up:


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