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-   SH4 U-Boat Missions Add On (https://www.subsim.com/radioroom/forumdisplay.php?f=232)
-   -   SH4 uboat bugs thread. (Read past the first post before posting replies) (https://www.subsim.com/radioroom/showthread.php?t=131872)

Yoram777 02-29-08 05:44 PM

crew bug
 
First I have to say that this add-on is a must have for a SH4 player:up: and especially the new sub upgrade system is much better than the original one.

Besides the standard SH4 flaws, the only seriously annoying thing is the American voices on German subs:damn:
But I simply use the SH3 + GWX2 voices as a temporary solution.

But German crews sure are strange, apparently they're extremely good at holding their breath:-? so looks like I have that crew bug as well, but it only happened for the first time near the end of my first mission, and I dind't save while submerged so I guess it just happens randomly..

http://i231.photobucket.com/albums/e...7/Image1-1.jpg

Ragtag 02-29-08 05:53 PM

The transparant "bug" isnt a bug i think. Maybe a graphicsengine limitation just as the lights from the lighttowers shining through objects. I guess they would have fixed it if they could. The way to get rid of the transparent thing is to turn off volumetric fog.

GerritJ9 02-29-08 06:07 PM

Has anybody located where to alter torpedo depth and speed settings when playing the IXD2 in V1.5? I haven't! I hope the devs haven't forgotten this........

Navarre 02-29-08 06:12 PM

Quote:

Originally Posted by Ragtag
The way to get rid of the transparent thing is to turn off volumetric fog.

No, only a turn off enviromental filter cure this bug.

The bug is the result of an incorrect programming of the Z-order during the render process. I develop 3D entertainemnt applications for years and this is a typical beginner mistake in the use of pixel-shader with render engines.

FIREWALL 02-29-08 06:24 PM

I have saved plenty of times underwater with no problems.

But I let 'em get in the fecking boat first.:rotfl: :rotfl: :rotfl:

Jake Nukem 02-29-08 08:12 PM

I think i may have encountered a bug, dunno why it happens but after a certain time under water teh CO2 levels just keep going up and dont refresh even after you surface, its really annoying because i can't make it back to base with the levels i have now.

Anyone else have this problem?

CCIP 02-29-08 08:16 PM

Another person reported this CO2 thing. I have not seen it yet.
I HAVE, however, seen compressed air spontaneously run out after ordering a crash dive. It only seems to happen when crash diving, normal dives don't affect it. However it charges back up when you surface.
With that though, I have noticed a positive feature: it seems like compressed air is actually used by the boat while manuevering now instead of being a basically useless stat. :)

And weird. Today I reloaded the save game from yesterday where my crew wasn't leaving the conning tower, and they now go in properly again when I dive. Go figure!

Jake Nukem 02-29-08 08:23 PM

Well, i saved and loaded and it looks like that fixed the problem, might do some further testing...

Kapitan_Phillips 02-29-08 08:32 PM

Quote:

Originally Posted by Jake Nukem
Well, i saved and loaded and it looks like that fixed the problem, might do some further testing...

I shall have to investiage. Welcome aboard, by the way. And nice username :rotfl:

kiwi_2005 02-29-08 08:52 PM

One thing i have found in the last two patrols is there are a lack of escorts in the convoys, ive come across many small convoys with 5 or 6 ships and its been easy pickings - no escorts, one did have a small tug boat with a measly gun, no fear of getting depth chraged. Playing with everything enabled except external view and manual targetting. Its still 1943 and a piece of cake - 71000 tons after two patrols:lol: Of course i can't miss with auto targetting...:roll:

LukeFF 02-29-08 08:56 PM

Quote:

Originally Posted by kiwi_2005
One thing i have found in the last two patrols is there are a lack of escorts in the convoys, ive come across many small convoys with 5 or 6 ships and its been easy pickings - no escorts, one did have a small tug boat with a measly gun, no fear of getting depth chraged. Playing with everything enabled except external view and manual targetting. Its still 1943 and a piece of cake - 71000 tons after two patrols:lol: Of course i can't miss with auto targetting...:roll:

Escort protection for shipping in the Indian Ocean was at first greatly lacking, because the British just didn't expect the U-boats to show up there. It was until later that the situation changed.

stabiz 02-29-08 08:59 PM

Unfortunately, i have the crew-on-bridge-while-underwater-problem myself, and my first patrol ended in tears as my co2-levels went banzai while surfaced, and my men died.

Tried a new patrol now, and found that the crew leaves the bridge (and come back when I surface) if I DONT save the game and reload OR alt+tab. Finished an entire patrol from Penang and back with lots of lurking about looking for the Allies, and no problemos. (Besides my expensive Falke torpedo going boom approx 400 metres from my boat:cry:)

PS: I still get the old stuttering if I let the game run on both cpu cores, but if I limit it to one, it runs like butter. The game looks awesome, runs great and that IXD2 is one beautiful 3D model. Hooray!

CCIP 03-01-08 12:20 AM

Another small thing I found - the engine sound positioning is backwards when in the interior of the boat. The sounds are coming from the fore of the boat when the engines are aft of the command room. The bow wake sound, conversely, is coming from the aft.

Burnspot 03-01-08 01:10 AM

Quote:

Originally Posted by GerritJ9
Has anybody located where to alter torpedo depth and speed settings when playing the IXD2 in V1.5? I haven't! I hope the devs haven't forgotten this........

Yep, I hope I'm not going blind...I don't see any way to adjust the fish either; in addition, the attack map doesn't seem to have a key anymore (i.e. can't find it). It's talked about in the revamped help pages, but it is no longer listed among the stations with a key.

ktrboston 03-01-08 01:38 AM

Radar bug??
 
I too have noticed the watch crew enjoying a swim down in the deep depths but I also noticed the radar automatically turn on after you have shut it off. Really don't want to give my position up that easilly. Also it comes on after you surface.
I think its possible the radar turns on from high seas or bad weather. It would seem logical if it does turn on immediately when you surface. Has anyone else notice this. I have noticed it during time compression and at normal time-compression.


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