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-   SHIII Mods Workshop (https://www.subsim.com/radioroom/forumdisplay.php?f=195)
-   -   * D&D wake mod * (https://www.subsim.com/radioroom/showthread.php?t=149689)

UberTorpedo 03-23-09 08:39 PM

Very nice mod :salute:

http://i442.photobucket.com/albums/q...pedo/Wake1.jpg

http://i442.photobucket.com/albums/q...pedo/Wake2.jpg

richardphat 03-23-09 09:45 PM

:o Fast! How long did it take you,Jim, to convert to GWX?

robbythesub 03-24-09 02:36 AM

Superb work by all involved, many thanks. :up:

Desga 03-24-09 04:48 AM

Thanks guys,:up: but much of the credit for this mod goes to captain DUVAL who made the tga.files.
Duval is the mind and the leader of GRUPSOM!
D&D is for DESGA & DUVAL:yeah:

coronas 03-24-09 05:31 AM

Downloaded. Great work, congratulations to the modders. Thanks! :salute:

Carotio 03-24-09 11:04 AM

Quote:

Originally Posted by Desga (Post 1070912)
Thanks guys,:up: but much of the credit for this mod goes to captain DUVAL who made the tga.files.

Duval is the mind and the leader of GRUPSOM!

D&D is for DESGA & DUVAL:yeah:


Just wondering, if jaketoox has changed his username to captain DUVAL? :hmmm:

Try compare the texture files in the misc folder with the very same from SH4 ROW mod provider, jaketoox, and his mod: ROW_New_Seafoam_from_Jaketoox
Released in this thread:
http://www.subsim.com/radioroom/showthread.php?t=130150
And still available here:
http://files.filefront.com/ROW+NEW+S.../fileinfo.html
They are exactly the same, only converted from dds to tga.
I see no where in the readme nor in this thread that the textures were made by jaketoox originally. In fact, quite the opposite.

Though the idea of using seafoam textures for the wakes is an original idea, the use of the textures is not. That tends to be plagiarism.

So much for recommended modding etiquette...

Desga 03-24-09 02:59 PM

M.E.G. arises from research and assembly of the best mod created by the best modders like you and that you can find in subsim, I have always written all their names as your name!
But this mod-wake DD is a creation of Duval! I am sure, because 'he started to work the file foam.tga original SH4. He has worked with photoshop them for many days to create the mod.
Duval was one of fifteen appointed from ubi like the tester to test the SH4 before it being released on the market. I am sure that he absolutely did not use the file jaketoox So before you accuse someone of plagiarism try to think about it 2 times.
the mod is and will remain * D & D wake mod * otherwise I will remove the publication!

Carotio 03-24-09 05:34 PM

First of all, it's not my mod, so why do I care? Well, as a modder I like the idea of credits, and I think credits are due to be issued in this case. Especially, when it's presented as original work with no rework whatsoever.

Okay, so this captain DUVAL reworked the original SH4 foam files, you say?
How do these original SH4 files look like? I enclose them here, and all files resized to max 800 pixels and converted to jpg due to forum presentation:

Original SH4 SeaFoam files:
http://i7.photobucket.com/albums/y28..._SeaFoam01.jpg

Original SH4 Foam files:
http://i7.photobucket.com/albums/y28...org_foam01.jpg
Both files dated 2007-02-14

How do your mod's tga's look like? Like this:
http://i7.photobucket.com/albums/y28...ake_Foam01.jpg
Dated 2009-03-09

Then compare with jaketoox' files, dated 2007-10-14:
http://i7.photobucket.com/albums/y28..._SeaFoam01.jpg

Overwhelming similarity, wouldn't you say? Come on. It's obviously a rework of his work, nothing more. And I doubt he would have mind you doing so. I cannot speak on his behalf. I just recognized his work in your mod with ease, because I rework graphic files myself often, and his work is quite good. And I have thought this over enough time, and I still call it plagiarism, when it's a rework without credits given.

Should you redraw your mod? Well, I will leave that up to you. Personally, I don't think so, but I would suggest, you rewrite the readme and update the first post in this thread and thank jaketoox for his original graphic files.

Kpt. Lehmann 03-24-09 05:43 PM

Quote:

Originally Posted by Carotio (Post 1071058)
Just wondering, if jaketoox has changed his username to captain DUVAL? :hmmm:

Try compare the texture files in the misc folder with the very same from SH4 ROW mod provider, jaketoox, and his mod: ROW_New_Seafoam_from_Jaketoox
Released in this thread:
http://www.subsim.com/radioroom/showthread.php?t=130150
And still available here:
http://files.filefront.com/ROW+NEW+S.../fileinfo.html
They are exactly the same, only converted from dds to tga.
I see no where in the readme nor in this thread that the textures were made by jaketoox originally. In fact, quite the opposite.

Though the idea of using seafoam textures for the wakes is an original idea, the use of the textures is not. That tends to be plagiarism.

So much for recommended modding etiquette...

Given his past attitude here and on various other forums, (where he has since been banned) Carotio has absolutely no respect for any modding etiquette... and wishes only to re-ignite old matters that have since been laid to rest.

Don't take his bait. Carotio only serves his own interests. Stand your ground.

Quote:

Originally Posted by Desga (Post 1071212)
M.E.G. arises from research and assembly of the best mod created by the best modders like you and that you can find in subsim, I have always written all their names as your name!
But this mod-wake DD is a creation of Duval! I am sure, because 'he started to work the file foam.tga original SH4. He has worked with photoshop them for many days to create the mod.
Duval was one of fifteen appointed from ubi like the tester to test the SH4 before it being released on the market. I am sure that he absolutely did not use the file jaketoox So before you accuse someone of plagiarism try to think about it 2 times.

the mod is and will remain * D & D wake mod * otherwise I will remove the publication!

Thank you for your wake mod. Nice work to all!!! :up::up::up:

Just a thought, but high-resolution textures will affect framerates. Just a suggestion, you may consider making a second version as "standard resolution" (reducing texture sizes by half). In doing so, more people can enjoy the mod.

Two versions... easy as pie! :shucks:

Task Force 03-24-09 05:46 PM

Nice mod.:up: Wakes look good.:yep:

nikbear 03-25-09 02:08 AM

I must admit I'm noticing a frame rate hit,and since I'm already getting CTD's when a convoy is to large,I'm a bit worried about how this will affect my patrol if,and when I bump into one:oops:Perhaps a 'Lite' version as Kpt.Lehmann sugest's which is also JSGME enabled would be a good idea:hmmm:Brilliant little mod,looks great,congrats to you and Cpt Duval:yeah:

Desga 03-25-09 05:39 AM

OK people for me it's easy reduce the texture sizes by half
but if I will make so... the resolution of tga.files will be :

Size 512 x 512 pixels

do you want these dimensions ?;)

If you will tell me ok I will put in the first page the link to download them|:up:

Ciao Desga

mengle 03-25-09 05:49 AM

Quote:

Originally Posted by mengle (Post 1070634)

Should it be possible to rework the bowspray in high quality? don't fit no more with your beautiful foam :hmmm:

Desga 03-25-09 08:41 AM

Yes it' a good idea to modify the bowspray but in these days I am a little busy with my work I think that I can't make it now because it' s a long work ....if I will make it then I will join the D&D wake with new bow spray .
Jimbuna if you want help me you can do no problem I like collaboration
We have the same target a good mod for a good SH3:up:

TheDarkWraith 03-25-09 10:03 AM

Quote:

Originally Posted by mengle (Post 1071597)
Should it be possible to rework the bowspray in high quality? don't fit no more with your beautiful foam :hmmm:

just replacing the texture used for bowspray won't be enough as a FastParticleGenerator is used to make the spray. The whole FastParticleGenerator needs to be redone to make it look more realistic. This can easily be done but then it has to be done for every ship and sub as they each have their own FPGs for each spray (even the Turms have their own FPGs for sprays).


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