![]() |
The Web's #1 BBS for all submarine and naval simulations! |
03-23-2009, 12:50 PM
|
#1 |
|
Medic
![]() Join Date: Jul 2008
Location: ITALY
Posts: 166
Downloads: 81
Uploads: 0
|
The Laboratories for research and development GRUPSOM announce the release of the new mod - Mod.DDWake: ship's wake and submarine's wake at high-resolution !!
http://www.youtube.com/watch?v=iD4tZ...layer_embedded Screenshoot ![]() ![]() Resolution 1024 x 1024 link Download DDWake - SCIA NAVI resolution 1024 x 1024 Resolution 256 x 256 link * D&D Wake mod * Resolution 256 x 256 link Resolution 512 x 512 link * D&D Wake mod * Resolution 512 x 512 link The mod is compatible with JSGME! A big thanks to Jaketoox who created the TGA for SH4 ! ![]() and for his cooperation to the captain CapZap1970 which provided a great help in this transformation. Unpack the files, you will create a New Folder in the hard disk, inside there will be a folder named data , select data and do the copy / paste in the folder where you installed silenthunterIII. When you are prompted to overwrite confirm with OK . Comgrupsom Last edited by Desga; 03-31-2009 at 12:14 AM. |
|
|
03-23-2009, 12:57 PM
|
#2 |
|
Captain
![]() Join Date: Oct 2008
Location: Poland
Posts: 510
Downloads: 123
Uploads: 8
|
Looks good, but what about FPS?
__________________
![]() MY MODS - evan82's XXI Water StreamVIIB War Skin IIevan82's XXI Skin... and more, also on the: FileFactory.com http://silenthunter.exxl.pl/index.php
|
|
|
03-23-2009, 01:05 PM
|
#3 |
|
Ace of the Deep
![]() Join Date: Jul 2008
Location: crete
Posts: 1,012
Downloads: 46
Uploads: 9
|
|
|
|
03-23-2009, 01:06 PM
|
#4 |
|
The Finnish Ferret
![]() |
Shouldnt be much of a hit as it's just a new texture.
|
|
|
03-23-2009, 01:15 PM
|
#5 |
|
Medic
![]() Join Date: Jul 2008
Location: ITALY
Posts: 166
Downloads: 81
Uploads: 0
|
Me with my system detect 20fps.
However, I think that this value depends on the pc that everyone has |
|
|
03-23-2009, 01:22 PM
|
#6 |
|
Ancient Mariner
![]() ![]() Join Date: Nov 2002
Location: Back in the saddle again.
Posts: 27,145
Downloads: 200
Uploads: 157
|
Looks great, guys!
__________________
"Blame-all and Praise-all are two blockheads." -Benjamin Franklin, Poor Richard's Almanac ![]() ![]() ![]() http://www.myspace.com/monkeyrumband |
|
|
03-23-2009, 01:26 PM
|
#7 |
|
Ace of the Deep
![]() Join Date: Jul 2008
Location: crete
Posts: 1,012
Downloads: 46
Uploads: 9
|
|
|
|
03-23-2009, 01:46 PM
|
#8 |
|
Commodore
![]() Join Date: Oct 2006
Location: Belgium, mai 1940
Posts: 643
Downloads: 3
Uploads: 0
|
really great mod Desga
__________________
IMMER WEITER ![]() Gramophone songs http://www.filefront.com/16221983/Ra...gs_Part_I.rar/ http://www.filefront.com/16227547/Ra...s_Part_II.rar/ http://www.filefront.com/16227839/Ra..._Part_III.rar/ |
|
|
03-23-2009, 02:18 PM
|
#9 |
|
Frogman
![]() Join Date: Mar 2005
Location: UK
Posts: 298
Downloads: 12
Uploads: 2
|
Will this be JGSME enablled at some time?
__________________
GWX 3.0 GOLD,SH3 Commander. |
|
|
03-23-2009, 03:15 PM
|
#10 |
|
Medic
![]() Join Date: Jul 2008
Location: ITALY
Posts: 166
Downloads: 81
Uploads: 0
|
PHP Code:
|
|
|
03-23-2009, 03:19 PM
|
#11 |
|
Frogman
![]() Join Date: Jan 2008
Posts: 292
Downloads: 32
Uploads: 0
|
Gr8 looking mod.
Did enebady taste it with jsgm? And is it working with gwx 3.0 and olc enveroment mod? ! more qvestion what sea bad mod is theat. It looks gr8. Maybe a sea bad mod as the stand allone too?
__________________
![]() Last edited by LordNeuro"Serbia"; 03-23-2009 at 03:42 PM. |
|
|
03-23-2009, 03:49 PM
|
#12 |
|
Chief of the Boat
![]() ![]() Join Date: Feb 2006
Location: 250 metres below the surface
Posts: 39,796
Downloads: 36
Uploads: 6
|
Looks promising but I'll make it JSGME compatible first before I install it
|
|
|
03-23-2009, 04:10 PM
|
#13 |
|
Frogman
![]() Join Date: Jan 2008
Posts: 292
Downloads: 32
Uploads: 0
|
Jimbuna cann u post it wenn u make it JSGME compatible. And maybe check is it working with gwx 3.0
Thx
__________________
![]() |
|
|
03-23-2009, 04:25 PM
|
#14 | |
|
Chief of the Boat
![]() ![]() Join Date: Feb 2006
Location: 250 metres below the surface
Posts: 39,796
Downloads: 36
Uploads: 6
|
Quote:
http://files.filefront.com/Foam7z/;1.../fileinfo.html Just unpack it to your MODS folder in JSGME and enable it....I haven't tested it yet but seeing as how it's only a texture file (see post by Dowly also) it should be fine. Any problems, simply disable it |
|
|
|
03-23-2009, 05:43 PM
|
#15 |
|
Frogman
![]() Join Date: Jan 2008
Posts: 292
Downloads: 32
Uploads: 0
|
Thx jimbuna. I bay u a beer.
__________________
![]() |
|
|
![]() |
| Thread Tools | |
| Display Modes | |
|
|