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-   SHIII Mods Workshop (https://www.subsim.com/radioroom/forumdisplay.php?f=195)
-   -   [REL] JSGME v2.6.0 now available! (https://www.subsim.com/radioroom/showthread.php?t=156898)

SquareSteelBar 10-04-09 03:38 PM

Quote:

Originally Posted by Carotio (Post 1183567)
...I guess you have a list of words in a txt file, which needs to be replaced or how?

You're right, mate:

http://www.users.on.net/~jscones/software/products-jsgme.html

I know that you're speaking german, so click on the german flag for download of the *.lng file and replace the german by danish words... :yeah:

Freakwave 10-04-09 04:40 PM

a splendid tool and not just for SH! :salute:

Carotio 10-04-09 07:10 PM

Quote:

Originally Posted by SquareSteelBar (Post 1183699)
I know that you're speaking german, so click on the german flag for download of the *.lng file and replace the german by danish words... :yeah:

OK, LNG file - done. Readme in Danish - done. The help file - to be done asap.

JScones 10-04-09 09:38 PM

Thanks Carotio. The more languages the better. :up:

On that, if anyone can help with a Russian translation I would be very happy - it's prolly the most requested language now.

Quote:

Originally Posted by SquareSteelBar (Post 1183699)
You're right, mate:

http://www.users.on.net/~jscones/software/products-jsgme.html

I know that you're speaking german, so click on the german flag for download of the *.lng file and replace the german by danish words... :yeah:

And for the less polyglot amongst us, the files are also available in English via the same link.

JScones 10-05-09 12:08 AM

Oh, and everyone, pls keep posting your suggestions for improvements. JSGME is pretty much what it is today based on what you guys have requested over the years.

ETR3(SS) 10-05-09 03:35 PM

I've come across an odd error while using JSGME in conjunction with S3D. This error has occurred since the V2.3 update of JSGME. What's happening is when I open a file using S3D to work on a mod, and then attempt to enable/disable the mod via S3D, JSGME attempts to make a new MODS folder in the S3D root folder. If I open JSGME before opening S3D, it works fine. I'm also posting this in the S3D thread as well.

irish1958 10-05-09 07:06 PM

Quote:

Originally Posted by JScones (Post 1183915)
Oh, and everyone, pls keep posting your suggestions for improvements. JSGME is pretty much what it is today based on what you guys have requested over the years.

OK, you asked for it: a really cool feature would be to have all the mods for all your installs in a single, central folder from which the individual installed JSGME program selects to place in the particular game.

Starforce2 10-05-09 08:11 PM

does this swap your save folder as well, so if you want to switch between your FOTRS and TMOtw you get the proper save files?

JScones 10-06-09 12:52 AM

Quote:

Originally Posted by irish1958 (Post 1184373)
OK, you asked for it: a really cool feature would be to have all the mods for all your installs in a single, central folder from which the individual installed JSGME program selects to place in the particular game.

I recently ran a poll on this very topic. The response was overwhelmingly against this approach... http://www.subsim.com/radioroom/showthread.php?t=150464

JScones 10-06-09 01:22 AM

Quote:

Originally Posted by ETR3(SS) (Post 1184252)
I've come across an odd error while using JSGME in conjunction with S3D. This error has occurred since the V2.3 update of JSGME. What's happening is when I open a file using S3D to work on a mod, and then attempt to enable/disable the mod via S3D, JSGME attempts to make a new MODS folder in the S3D root folder. If I open JSGME before opening S3D, it works fine. I'm also posting this in the S3D thread as well.

Yes, I suspect this will be the experience for anyone using S3D with JSGME v2.3.0.

I can hazard a guess as to the cause, but only Skwas will know for sure. I'll wait to hear back from him.

skwasjer 10-06-09 04:56 AM

Due to one new feature in JSGME (single install), the S3D function is now broken. I will have to release an update for it, but I can't in short notice due to RL.

If you rely on this feature you will have to use JSGME 2.2 until then, or otherwise use JSGME directly again (start it from it's own shortcut)...

JScones 10-06-09 06:16 AM

Thanks Skwas.

I guess there's a few interim solutions for S3D users that want to use S3D and JSGME together:

1. Open the appropriate copy of JSGME v2.3.0 before running S3D. This will only work though if the copy of JSGME.exe you are opening resides in the SH3/4 folder (ie not a central location)
2. Install JSGME v2.3.0 centrally and use it for "normal" modding, and install JSGME v2.2.0 (just JSGME.exe will do) into your SH3/SH4 folder for compatibility with S3D. You don't need to use this copy, just have it there so S3D can use it
3. Revert back to running JSGME v2.2.0 (least desirable)

If you prefer separate installations of JSGME (ie JSGME "classic"), then go with option 1. If you want the benefits of an (otherwise) central install, go with option 2. If this all confuses you, go with option 3.

Note this is ONLY for those who use S3D! If you don't use S3D, or you don't use the JSGME button in S3D, ignore this post!

irish1958 10-06-09 08:21 AM

Quote:

Originally Posted by JScones (Post 1184468)
I recently ran a poll on this very topic. The response was overwhelmingly against this approach... http://www.subsim.com/radioroom/showthread.php?t=150464

I knew that, but I never give up.
A man is driving down the interstate highway and receives a car-phone call from his wife that she just heard on the news that a car was traveling the wrong way on the interstate. He replies "one car? there are hundreds!"

JScones 10-06-09 05:37 PM

Quote:

Originally Posted by irish1958 (Post 1184647)
I knew that, but I never give up.

:up:

almg 10-07-09 09:50 AM

Thank you very much Jscones for your last JSGME v2.3.0 :up:


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