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Sub exhaust
Hi sober!
First, thank you for this amazing mega mod. Second, I'm trying to load sub_exhaust_1_0_5_byTheDarkWraith and it makes a CTD. I think that for more realism, is better to include the exhaust smoke of the submarine. But for me it's imposible. My question is: it's possible load this mod with your mod list or it's may be incompatible? Thank you, Alejandro. P.D.: Sorry for my english... I'm from Spain |
I forget it! :doh: Crash dive makes CTD. It's posible fix that with Rubini_Crash_dive_fix_for MCFM 1.2.1&MCCD v1.3b_For_All? Of course enabling MCCD_1.04_MFCM_1.2.1_compatible
Thank you again, Alejandro |
sobers 1400 24122013
added sobers New UI addons for mega mod list SH5 V8 |
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OT , I cannot enter Kiel with the new mod list . But if I comment out the library folder in OH2.3 I can enter Kiel no problem . Any ideas .
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I have long tried to understand the CTD problem and I'm quite sure that there is relation between SH5 and the hard drive that determines the amount of information that can be uploaded into the internal memory. I have a good computer with plenty of memory capacity, but my hard disk is slow. I'm pretty sure that causes CTD both at startup and when approaching a major port and when to use silentotto. I have not found any specific mod causing the problem. I believe that new ideas are needed to develop SH5 further in the future.:salute:
my no-CTD list Accurate German Flags Grossdeutscher Rundfunk SteelViking's Interior Mod V1.2 SteelViking's Interior Mod V1.2.1 Patch Conus' Medals DynEnv v2.9 - 1. Main Mod DynEnv v2.9 - 5.c Ambient Settings - Darker Nights-No Murky Waters DynEnv v2.9 - 3.b Enhanced Visibility (high) DynEnv v2.9 - 4.a Camera Filters - Realistic Colors DynEnv v2.9 - 2. Main Mod Low Resolution Patch sobers base sky mechanics V1 SH5_7A_Conning_Fix MightyFine Crew Mod 1.2.1 Alt faces MCCD_1.04_MFCM_1.2.1_compatible Equipment_Upgrades_Fix_v1_4_byTheBeast Equip_Upgrades_Fix_1_4_Patch_1_AFFOE_151 #Equipment_Upgrades_Fix_v1_4_Patch_1_HotFix Mikaels Equipment uppdateringar EUF_UBoat_FX_v0_0_3_ byTheBeast FX_Update_0_0_22_ByTheDarkWraith FX_Update_0_0_22_Torpedoes (modified for torpedoes failure patches) NewUIs_TDC_7_4_2_ByTheDarkWraith NewUIs_TDC_7_4_2_Real_Navigation NewUIs_TDC_7_4_2_New_radio_messages_German IRAI_0_0_39_ByTheDarkWraith IRAI_0_0_39_ByTheDarkWraith_Patch_1 Large Optics for TDW UI Large Optics for TDW UI 16 by 9 AI_sub_crew_1_0_2_TheDarkWraith HydrophoneFollowNearestContactFix_For_NewUIs_TDC_7 _1_0_To_7_5_0 R.E.M_by_Xrundel_TheBeast_1.2 Cerberus62 Corrected Depth Charge Projector 1.0 Reworked Morale and Abilities v.1.1_modified sobers green crew training V4 SH5 OPEN HORIZONS II v2.3 R.S.D. - Reworked Submarine Damage v5.5 by vdr1981 R.S.D. & R.E.M. - GHG Hydrophone add-on (normal) Realistic_Hydrophone_1_1 Kriegsmarine Career Insignia CrystalClear Extra |
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Och - vad är 'Mikaels Equipment uppdateringar'? What is 'Mikaels Equipment uppdateringar'? |
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I had a quick look into them, and the 12mm gun got a not existing material id assigned. The problem might be that or some duplicated id, though I have no idea on why it is showing up only in Kiel. :hmm2: I can provide a material fix, if required. Should not work, I suggest removing the new guns and their relative controllers one by one, until we track down which one actually crashes the game :salute: |
Merry Christmas
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GOD JUL! :salute: |
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God Jul till dig med! |
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It's good thing that we have Trevally's "OPEN HORIZONS II v2.3 changes only" patch so I think it wont be so hard to trace what is going on...:yep: |
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