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-   -   [BUG] Tonnage bar won't fill up (what mod) (https://www.subsim.com/radioroom/showthread.php?t=215401)

Dragon81 09-10-14 11:27 PM

Here is a posting from TheBeast:
http://www.subsim.com/radioroom/show...ostcount=11392

Quote:

Originally Posted by TheBeast (Post 2241757)
I really do not think any of your MODS are causing this issue.
Sinking correct ship types in the correct patrol area and Tonnage not counting toward mission goal appears to be a native game bug.

I had this issue as well. I changed my game play mode to play offline and this problem does not happen as often. Yes it still happen once in a while but far less.


OFFLINE TONNAGE DOES NOT COUNT WHEN:
  • You reload a saved game after you already starting another saved game.
  • The game crashes and you do not give the SH5 executable time to leave memory when restarting.

I hope this helps...

Regards!
TheBeast


Santini 09-11-14 02:36 AM

So, gave it yet another go.

It seems that newly added vessels don't count towards tonnage anymore?

Sunk a gryf class and nothing registered, then sunk a v&w and it registered

Balu0 09-11-14 03:42 AM

Quote:

Originally Posted by Santini (Post 2241862)
http://i.imgur.com/BzcrL7i.jpg

Tried it, no such luck

Maybe it's time to go back to GWX, sigh


Oh teh date bug is still there for me, that dosent get fixed, check your map, and the objective if the tonnage was registered or not.

Santini 09-11-14 03:46 AM

Quote:

Originally Posted by Balu0 (Post 2241945)
Oh teh date bug is still there for me, that dosent get fixed, check your map, and the objective if the tonnage was registered or not.

It did not - however, when I found one of the base game ships in the region and sunk it, bingo

Dragon81 09-11-14 03:51 AM

Can somebody tell what files of the game are used for this functionality?
Maybe it is possible to take a look at the code and find out if a mod is messing with this code.
If there is no mod messing with it then it is a stock SH5 bug we have to fix by a mod.
If it is a mod then we have to remove and fix the mod.

Testing this is in uncountable conditions is a dumb thing to do.
We have to find the code and check it.

Santini 09-11-14 06:13 AM

Quote:

Originally Posted by Dragon81 (Post 2241947)
Can somebody tell what files of the game are used for this functionality?
Maybe it is possible to take a look at the code and find out if a mod is messing with this code.
If there is no mod messing with it then it is a stock SH5 bug we have to fix by a mod.
If it is a mod then we have to remove and fix the mod.

Testing this is in uncountable conditions is a dumb thing to do.
We have to find the code and check it.

It has to have been a recent addition: my copy, last played on 4/9/14 (april 2014) exhibited no such issues at the time.

Launching it 9/3 (September) I observed the issue

To me, that seems to indicate a DRM issue with recognizing the sinking of modded vessels towards objectives

Edit: I see that the ship that counted has a messed up date as well.

I will shut my yap and do more testing

sjk 09-11-14 10:24 PM

I have the same problem. I bought SH5 last weekend on Steam and after digging through hundreds of tutorials I managed to have a version that does not crash and is playable.

The only thing not working is the tonnage bar not filling up. The date for sunken ships in my log are either completely scrambled (0208-72-35, 3548-20-03, ...) or are just 0000-00-00. All other dates like radio messages, torpedos are in the correct format. Also it shows my objectives as complete but since the tonnage bar didn't fill up I can't dock at the harbor.

This happens with OH 2.5 and also without. I use the Generic Patcher with the SH5.exe from the 1.2 patch so I can use it with the Steam version. Also I'm playing with Uplay in online mode (not multiplayer).

edit:
Ok, I just switched Uplay to Offline mode and the tonnage bar filled up, dates still scrambled and only tested with one ship so far. But the bar fills up, will update once I find out if it continues to work.


This is my mod list:
Accurate German Flags
SteelViking's Interior Mod V1.2
SteelViking's Interior Mod V1.2.2 Patch
silentmichal's interior mod 1.2.4
Equipment_Upgrades_Fix_v1_4_byTheBeast
Equipment_Upgrades_Fix_v1_4_Patch_1
#Equipment_Upgrades_Fix_v1_4_Patch_1_HotFix
Equipment_Upgrades_Fix_v1_4_Patch_1 (available by date) V9 by sober
FX_Update_0_0_22_ByTheDarkWraith
NewUIs_TDC_7_4_2_ByTheDarkWraith
Manos Scopes-patch for 8x5
IRAI_0_0_41_ByTheDarkWraith
OPEN HORIZONS II v2.5
Reworked Morale and Abilities v.1.1
smaller flags for Warships 1_0b
SH5Lifeboats_by_Rongel_TDW_stoianm_v2.11
FX_Update_0_0_22_Torpedoes (modified for torpedoes failure patches)

Santini 09-12-14 09:18 AM

Welp.
Happening again, in my game that was working.

Sunk Royal, and scapa flow isn't complete.

Balls

Edit: Just for the heck of it, the renown sunk too.

No progress on breaking the fortress

THE_MASK 09-12-14 02:27 PM

Quote:

Originally Posted by Santini (Post 2242386)
Welp.
Happening again, in my game that was working.

Sunk Royal, and scapa flow isn't complete.

Balls

Edit: Just for the heck of it, the renown sunk too.

No progress on breaking the fortress

Go to settings for the uplayLauncher and delete the cache .

Santini 09-12-14 03:40 PM

Clear cache and then sink 'em, or load post sinking?

Online/offline mode? All 4 combinations?

THE_MASK 09-12-14 04:23 PM

Quote:

Originally Posted by Santini (Post 2242516)
Clear cache and then sink 'em, or load post sinking?

Online/offline mode? All 4 combinations?

What version of New Uis are you using . I am using the latest test version and am getting the null sink date as well with no tonnage bar fill .
00002157 1285.54235840 [10224] PDH: Unit_Destroyed command received
00002158 1285.54248047 [2744] Entities.cpp (83): Process Message:
00002159 1285.54260254 [2744] Entities.cpp (106): Update OSI sink objectives
00002160 1285.54260254 [2744] Entities.cpp (123): succeeded
00002161 1285.54272461 [2744] Entities.cpp (83): Process Message:
00002162 1285.54296875 [2744] Entities.cpp (109): OSI Eval campaign objectives
00002163 1285.54309082 [2744] Entities.cpp (123): succeeded
00002164 1285.54711914 [10224] TDWDestroyedMarks: Unit_Destroyed command received
00002165 1285.55102539 [10224] TDWDestroyedMarks: Ship destroyed event
00002166 1285.55163574 [10224] TDWDestroyedMarks: real nav error is -119.000000,-38.000000
00002167 1286.56250000 [10224] Create new destroyed mark. Unit name=SV Small Modern Composite Merchant Ship Tonnage=1928 Side=1
00002168 1286.56250000 [10224] gmttime=3/10/1939 timezonemodifier=0
00002169 1286.56274414 [10224] Destroyed mark type is Ship
00002170 1286.56335449 [10224] TC level changed to 1
00002171 1286.57104492 [10224] TDWRadioMessages: Ship destroyed event
00002172 1286.57116699 [10224] TDWRadioMessages: crew failed to intercept destroyed unit radio message
00002173 1286.84729004 [2744] Entities.cpp (83): Process Message:
00002174 1286.84729004 [2744] Entities.cpp (114): OSI Ping
00002175 1286.84741211 [2744] Entities.cpp (123): succeeded

Santini 09-12-14 08:39 PM

7.4.2 initially, 7.5 currently

Maybe their servers are down in addition to their forums?

THE_MASK 09-12-14 10:19 PM

Quote:

Originally Posted by Santini (Post 2242586)
7.4.2 initially, 7.5 currently

Maybe their servers are down in addition to their forums?

I am over this . Spintires it is then .

Santini 09-12-14 10:28 PM

Quote:

Originally Posted by sober (Post 2242594)
I am over this . Spintires it is then .

Seriously.

Something is seriously ****ed, and I suspect it is on the UBI end, otherwise it wouldn't be happening to so many people.

Back to GWX I fear

Santini 09-12-14 10:56 PM

Sober, one last update: I noticed that their forums are back up...

Started up in online mode, loaded a save pre sinking, sunk the buggers, got a mission complete

I do believe this rather conclusively demonstrates that the issue has nothing to do with mods

Trying to post to the ubisoft forum, but their image verification is not loading


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