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Anyway, to achieve what you want now, here's what I'd do...
Then, in future, instead of running JSGME directly, run the bat file of your choice. JSGME will then automatically disable the existing mods and apply the ones that you stipulated in your profile. Check the Help file for an explanation of the switches that can be used in the bat file. Set up shortcuts to each bat file to make it easier to access them. In a later version I'll add specific profile management, but for now this will work just fine. |
Billiant!!!. thanks very much for this info I forgot about .bat files and command line switches :) that's great.
Kind regards Aces |
Just so everyone knows, here's what's on my to-do list for the next release:
- add ability to also remove whole folders with -remove switch - allow sorting of activated mods list OR add ability to search list - add ability to disable subsequent mods when trying to disable a "greyed out" mod - add ability to manage mod profiles And I guess whatever comes out of the current poll. If I can recruit assistance, I may also consider theme support. Feel free to email me if you want to volunteer to help. |
Just to get this clear..
Where exactly should I install JSGME if I have SH4? |
:yeah: I already updated from the V2,1 to the V2.2 new version , thank you very much :salute:
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JScones, I found a bug. :arrgh!:
JSGME doesn't like it when you put a = character in a mod name. Perhaps you could add a check for that character and prevent the user from enabling the mod if an = character is found? Otherwise they end up where I am now (manually disbabling the mod and restoring the JSGME backup files one at a time). |
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OLC, have you an example I can test "live"?
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the backup files are in ...\SilentHunterIII\MODS\!BACKUP\... !BACKUP is a hidden folder. Cheers, SquareSteelBar |
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i found them but my pc is 'telling' me that cannot 'read' these files .... :hmmm: any idea? |
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Now your PC should be able to 'read' it, in this case by any text editor like 'notepad'. Otherwise the file is corrupted...:timeout: |
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just create a mod and name it as you like but put the = in mod's name .for example '' periscope with zoom=12 '' when you try to disable it ...you will see the 'problem' bye |
Ah, I see the problem.
The = character is creating confusion in the ini file, because in an ini file = is a reserved character. It's easily worked around at the user level (I won't go too far into that considering the pain you guys have gone through), but of course I'll look at a fix, hopefully sometime this weekend. Thanks for the catch guys. :up: |
I'll also look at incorporating some other user requests, viz:
Most likely - ability to support mod profiles - ability to sort or search activated mods list - ability to auto-disable subsequent mods when trying to disable a "greyed out" mod Maybe likely - ability to remove folders as well |
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