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-   -   The Complete Idiots Guide to Goblin Editor(large image warning) (https://www.subsim.com/radioroom/showthread.php?t=165805)

THE_MASK 08-29-11 07:45 AM

Lets say i want to add a search light to the kiel lighthouse .
I open goblin and open the kiel.sim file found in
C:\Ubisoft\Silent Hunter 5\data\Terrain\Locations\CustomAreas\kiel
then i merge the kiel.gr2 file . Why do i do it this way , because if i open the gr2 file first and merge the sim then goblin will crash .
Ok so i have merged the gr2 file witht he sim file . It says lost controllers , who cares . I know that the lost controllers #12 is the harborcontroll object @ far which is the light house . I know this because i opened the gr2 file first and then merged the sim file and checked . Then i opened the sim first and merged the gr2 file . No idea where the origin point is on the light house . I notice in shcontrollers there is searchlighteffect controller . I add this to lost controller 12 and save . I then open the correct way to check and merge the sim file after opening the gr2 file . It has
harborobjectcontroll@far
searchlighteffect@far

The lighthouse at kiel still doesnt have a light :down:

TheDarkWraith 08-29-11 08:19 AM

Quote:

Originally Posted by sober (Post 1738766)
Lets say i want to add a search light to the kiel lighthouse .
I open goblin and open the kiel.sim file found in
C:\Ubisoft\Silent Hunter 5\data\Terrain\Locations\CustomAreas\kiel
then i merge the kiel.gr2 file . Why do i do it this way , because if i open the gr2 file first and merge the sim then goblin will crash .
Ok so i have merged the gr2 file witht he sim file . It says lost controllers , who cares . I know that the lost controllers #12 is the harborcontroll object @ far which is the light house . I know this because i opened the gr2 file first and then merged the sim file and checked . Then i opened the sim first and merged the gr2 file . No idea where the origin point is on the light house . I notice in shcontrollers there is searchlighteffect controller . I add this to lost controller 12 and save . I then open the correct way to check and merge the sim file after opening the gr2 file . It has
harborobjectcontroll@far
searchlighteffect@far

The lighthouse at kiel still doesnt have a light :down:

If you look at my FX_Update mod you'll see how I gave the lighthouse a rotating light (though not the type of rotating light you are trying to do). The searchlighteffect controller isn't going to work as you expected either. It would more than likely remain stationary. You'd have to get creative to make it turn.

lorka42 10-02-11 12:27 PM

ungh, controllers have always driven me batship.

Forensicman101 11-24-11 12:09 PM

problems opening files
 
When I try opening a sub GR2 file I get the following error message:
"You do not have the actor DLLs for the following controller types: Sapiens. Please get the appropriate actor DLLs."

When I try merging the submarine sim file I get this longer list of missing actor DLL files: "Gun Station Controller Properties, Ship Damage State, Interior Effects Manager, Special Abilities Ctrl, Water Reflection, cmdr_AI Human Sub, Obj_Turret, Unit_submarine, & wpn_SubTorpedo Sys."

Has anyone any idea why these are missing and how I can get hold of the files?

TheDarkWraith 11-24-11 09:14 PM

Quote:

Originally Posted by Forensicman101 (Post 1793242)
When I try opening a sub GR2 file I get the following error message:
"You do not have the actor DLLs for the following controller types: Sapiens. Please get the appropriate actor DLLs."

When I try merging the submarine sim file I get this longer list of missing actor DLL files: "Gun Station Controller Properties, Ship Damage State, Interior Effects Manager, Special Abilities Ctrl, Water Reflection, cmdr_AI Human Sub, Obj_Turret, Unit_submarine, & wpn_SubTorpedo Sys."

Has anyone any idea why these are missing and how I can get hold of the files?

Post #1 of this thread tells you what you need to do

Forensicman101 11-25-11 05:27 AM

problem solved
 
Thanks Darkwraith. I did the Root Folder & Actors Directory thingy as in Post number one, but for some reason this had got deleted between me first trying out the editor and my second attempt. I've put the addresses in the two directories again and everything works fine. I'm now the happy user of a 30-knot Type 7a SSN....

Targor Avelany 09-25-12 02:21 PM

maybe a stupid questions or even answered somewhere already, but I'm just learning and was not able to find an answer yet so...

In the game all parts of the uboat and other ships get combined properly. But in Goblin editor if you open both files/merge the coning tower, ie, will be off - higher and to the back of the hull...

So, my question is: how and where does it gets defined for seprate parts of the boat - hull, guns, coning tower, propellers, flag turms, etc...

Targor Avelany 09-26-12 10:53 AM

was my question that stupid? :wah:

gap 09-26-12 11:37 AM

Quote:

Originally Posted by Targor Avelany (Post 1939749)
was my question that stupid? :wah:

No Targor, it wasn't.

Probably no one of the forum members who have read your question are able to give you an answer. :yep:

Try asking directly TDW, BIGREG or privateer. These are the first names that came up to my mind ;)

Targor Avelany 09-26-12 11:40 AM

Quote:

Originally Posted by gap (Post 1939779)
No Targor, it wasn't.

Probably no one of the forum members who have read your question are able to give you an answer. :yep:

Try asking directly TDW, BIGREG or privateer. These are the first names that came up to my mind ;)

I will, I just prefer not to impose on people most of the time.

But the more I learn (too slow!!!! :wah:) and start to understand stuff - the more questions I have...
That means... I just might abandon the above and bug the heck out of people who know stuff - like you :03:

gap 09-26-12 12:23 PM

Quote:

Originally Posted by Targor Avelany (Post 1939781)
I will, I just prefer not to impose on people most of the time.

But the more I learn (too slow!!!! :wah:) and start to understand stuff - the more questions I have...
That means... I just might abandon the above and bug the heck out of people who know stuff - like you :03:

I know almost nothing, and the few things I know were mostly learned by disturbing others.

In Italy we use to say: "asking is legitimate and answering is courtesy". In other words: don't keep yourself from posing questions, as far as you ask politely and you don't force your interlocutors to an immediate answer.

On the other hand, better asking and trying to learn than saying "I would like... but I don't have any clue on how to do it" :salute:

Targor Avelany 09-26-12 12:28 PM

Quote:

Originally Posted by gap (Post 1939816)
I know almost nothing, and the few things I know were mostly learned by disturbing others.

In Italy we use to say: "asking is legitimate and answering is courtesy". In other words: don't keep yourself from posing questions, as far as you ask politely and you don't force your interlocutors to an immediate answer.

On the other hand, better asking and trying to learn than saying "I would like... but I don't have any clue on how to do it" :salute:

brrrr... I hope I will never be one of those... :nope:

gap 09-26-12 02:08 PM

Quote:

Originally Posted by Targor Avelany (Post 1939821)
brrrr... I hope I will never be one of those... :nope:

Well, anyone deserves our respect.

Many subsimmers here, me included, are mostly providing information, giving ideas, testing mods, etc, and this is our way to be active members. :D

The one attitude I honestly don't understand is when someone pops up here saying that the game is unplayable, complaining about the download system, stating that he can't bother reading the forum, or demanding someone else to what he claims should be done, and then vanishing again. :O:

vlad29 09-26-12 02:21 PM

Quote:

Originally Posted by gap (Post 1939888)
The one attitude I honestly don't understand is when someone pops up here saying that the game is unplayable, complaining about the download system, stating that he can't bother reading the forum, or demanding someone else to what he claims should be done, and then vanishing again. :O:

:agree: + creating NEW TOPICS on a WELLKNOWN or PERSONAL issues becomes really a disaster for SUBSIM. The more useless topics are created the harder is to find really usefull information. A big CLEANUP is needed here:yep:

Gerald 09-26-12 02:27 PM

Quote:

Originally Posted by vlad29 (Post 1939894)
:agree: + creating NEW TOPICS on a WELLKNOWN or PERSONAL issues becomes really a disaster for SUBSIM. The more useless topics are created the harder is to find really usefull information. A big CLEANUP is needed here:yep:

What do you think is best to start clearing, :hmmm:


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