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-   -   [REL] Trevally - Harbour Pilot Scripts (https://www.subsim.com/radioroom/showthread.php?t=174525)

Trevally. 10-02-10 03:45 AM

Im still not sure why the slow bells in the Bremen v2.2 did not work.
v2.1 had 1/3 bell.

For testing I only have a save in Bremen with untrained crew.

Could someone with trained crew test Bremen.

Is the a way I can change my save games to give myself promotion points?

I have started training my crew at each harbour for testing the old fashioned way, by sinking ships.

DavyJonesFootlocker 10-02-10 05:34 PM

OK left Bremen in one piece but the starting speed was so slow that an old lady passing me gave me the finger.:D So far it seems to work.:salute:

Trevally. 10-02-10 05:58 PM

Quote:

starting speed was so slow that an old lady passing me gave me the finger.:D
:har: Use more TC and watch that old lady go.

Each one that starts in slow bells moves up to 1/3 after any tricky corners.

Im getting close to maxing out my crew for turns and speed.
Tested 2 so far and should get another 2 tomorrow.

As I get a save at each harbour, I can test any further changes.

DavyJonesFootlocker 10-02-10 08:13 PM

TC it is. Bremen works great now.:rock:

Trevally. 10-03-10 06:22 AM

***WARNING***

St Nazaire is not working - do not use with fully trained (turning rate) crew. :oops:

Will be fixed in v2.3

Turn one is the problem. It works fine with untrained but with fully trained there is a fast re-action to first turn and your boat will clip the pier on your srarboard side.:nope:

Sorry if this has already happened to you.

Trevally. 10-04-10 04:37 PM

New version 2.3

See post 1 for download.


Fixed:

St Nazaire. Highly trained crew now works with no oversteer.


Added:

Piraeus
Wilhelmshaven

DavyJonesFootlocker 10-04-10 05:55 PM

Cool! Is getting back into the canal included?

DavyJonesFootlocker 10-05-10 08:46 AM

Nevermind the question. Things are working out fine so far.:yeah:

Ragtag 10-05-10 11:34 AM

Love these scripts. Thanks for making them :)

Trevally. 10-05-10 12:57 PM

Quote:

Originally Posted by DavyJonesFootlocker (Post 1509409)
Nevermind the question. Things are working out fine so far.:yeah:

Thanks Davy,
As I am getting more saves in each harbour with trained crew, it becomes less likely you will ever need your helmet:D

I am having to sink a lot of ship to get the promotion points required:arrgh!:

Quote:

Originally Posted by Ragtag (Post 1509485)
Love these scripts. Thanks for making them :)

Thanks Ragtag:up:


Does anyone know of any harbours I have missed?

DavyJonesFootlocker 10-05-10 01:51 PM

I do appreciate the efforts from you, but I'm still keeping my rubber ducky!:D

I was wondering. To re-enter the canal do I have to be at a complete stop by that port?

Trevally. 10-05-10 01:57 PM

No Davy you can be at any speed.
As soon as pilot starts he will adjust speed to std for the canal.

DavyJonesFootlocker 10-05-10 02:10 PM

OK, thanks. Coming outbound of the canal was a breeze. Later I'll go inbound.:DL

Venatore 10-08-10 05:09 PM

Trevally; I must have had my head up my arse :zzz: I never knew this mod existed :06:

I'm loading it up now :up:

Thank you for this mod :up:

DavyJonesFootlocker 10-08-10 05:15 PM

I can safely say this mod is working out fine now, although I narrowly missed a parked merchant coming into Kiel. Someone threw a stinky fish at me from that ship.:yep::D Bremen is now safe to sail out of also.


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