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-   -   MMM - MyMegaMod (https://www.subsim.com/radioroom/showthread.php?t=192236)

pedrobas 04-04-12 06:07 PM

Quote:

Originally Posted by Swat (Post 1865333)
What is it Pedro? Harbour enhancements - that might be it. My ctd ALWAYS occur at close vicinity around Scapa. I'll be happy to test it, just show me where it is. I don't want to give up this game...But it's not much fun recently.

It is this:http://www.subsim.com/radioroom/showthread.php?t=166104 ,but adapted by me to be MMM compatible. I have not uploaded it yet. Just wanted to know if someone is interested in helping me to test it more.

But it doesn´t touch anything in Scapa.:-?

Swat 04-05-12 02:56 AM

Pedro: You said in one of those previous posts that you think you've discovered the cause of ctd's. I'm just wondering what is it linked with? Any find on this one? Or just give me a clue and I'll start digging/testing too, but it should be sorted. MMM is too good and should be clean of ctd's you know?

Let me tell you this if it's any help. When I was using your very first release, I had no ctd's at all with v. 0.1. No ctd's with 0.2,3,4. My first ctd occured in v. 0.5 in parts and then in AIO as well. Would you still have version 0.3 please? I'd even rollback, just to get rid of this issue you know? But my offer to help you out investigating still stands here, just point me in the right direction what to focus on. As I've mentioned before I have no ctd's when I remove TDW's IRAI files, but it is hard to say. With so many mods involved it can be anything. Trevally said there's ctd when you fire at any other ship but capital one at Scapa. I've experienced that too, but now I get ctd's basically any time, even without a single contact. Thank you.

Swat 04-05-12 05:19 AM

So now I'm back to Scapa. One ctd southest when closing in, second ctd inside Scapa. Error report says. Fault Module: SHSim.act.

pedrobas 04-05-12 10:51 AM

Quote:

Originally Posted by Swat (Post 1865449)
Pedro: You said in one of those previous posts that you think you've discovered the cause of ctd's.

I was talking only about MMM Harbour Enhancements. Any way i´m going to release soon v0.6, and it has some changes in the Scapa mission acording to Trevally, perhaps it helps.

pedrobas 04-05-12 12:34 PM

Quote:

Originally Posted by Swat (Post 1865472)
So now I'm back to Scapa. One ctd southest when closing in, second ctd inside Scapa. Error report says. Fault Module: SHSim.act.

This is the new "MMM p6 - OHII+Lifeboats (OHII 1.8) v0.6". Try it to see if it helps. If you use this, DON´T NEED the " MMM patch for OHII v1.8". So just use "MMM p6 Base Mod v0.6" instead of the old one "MMM p6 Base Mod v0.5".

http://www.mediafire.com/?yg4eyvtyog9okk5

Swat 04-05-12 12:48 PM

Thanks a lot, sir, I'll give it a try. :salute:

Trevally. 04-05-12 01:48 PM

Quote:

Originally Posted by Swat (Post 1865605)
Thanks a lot, sir, I'll give it a try. :salute:

Try and avoid using refit too often in the same patrol. When you save your game there are lots of info being written, also your campaign progress is being saved by the patrol. Some have said they get more ctds if refit is used too ofen.:hmmm:
I only ever refit once before giving my crew (and pc) some much needed rest.

Swat 04-05-12 02:53 PM

Had another ctd. However it was not during the approach from southeast, it happened inside Scapa. At the same place.

Regarding the refit I used one at Kiel after I was running out of fuel in North sea. But I had these ctd's around Scapa even when I started the raid as my next patrol.

Please I urge you do not consider this as disrespect to your awsome work (I mean all the modders now). But I hate playing games with the thoughts 'I can't do this, I can not go there etc.' If the game is not fully functional I rather don't play it at all. And if it was any other game I'd most likely put it aside, but it is SH5 and I do want to play it. But as I've read around this forum this 'Scapa issue' seems to be the problem of stock game....:dead:

THE_MASK 04-05-12 03:32 PM

What mods are you using swat . I havnt had any ctds in scapa the last few times i have been there .

Fosson 04-05-12 03:39 PM

Hey pedrobas, new at the forums (lurker since last year) and I just wanted to thank you for this mega mod. A lot of these mods were newer last year I believe and I had trouble getting them to work together without spazzing out on me.
Keep up the excellent work compiling all this great stuff!

Swat 04-05-12 03:58 PM

Quote:

Originally Posted by sober (Post 1865672)
What mods are you using swat . I havnt had any ctds in scapa the last few times i have been there .

MMM v0.5 Base Mod All In One
No magic skills v1.5 MMM v0.5 compatible
Date & Renown Cost
Kriegsmarine Grid Map for MO and TDW UIs by stoianm
Shadow Improvement ModLR
sobers bad weather deck gun V1 SH5
sobers best ever waves V2 SH5
Dark_Interior_V1
sobers multi color mod V2
No Umark

I think I've tried everything. Clean reinstall, SH5 folder in 'documents' deleted, started several new campaigns. Baltic sea, North sea seems ok, it's that Scapa raid giving me nightmare. Tried with MMM only (without all those little improvements) resulted in ctd. Tried with OHII only - no ctd. OHII+IRAI=ctd for me, without IRAI no ctd, but waste of time to play (at periscope depth 10m from a destroyer shining at my periscope doing nothing - excellent work Ubi). I guess all of you guys have OH+IRAI right? Thanks for your interest in this problem of mine.

Trevally. 04-05-12 04:19 PM

Yes - I use OHII and IRAI with no issues.
If you want - you could run the sh5validator and send me the report to check over

THE_MASK 04-05-12 07:25 PM

Does the version of MMM use the latest OH2 V 1.8 with the no ship spawning around scapa ? I think thats the one you need . No good installing while in port either . Delete the Whole SH5 save game folder and start a new career . In fact probably better to uninstall the mods , then uninstall the game and delete the save games , then reinstall . It only takes about 10 minutes .

Swat 04-05-12 09:38 PM

Thank you for suggestion sober, but I've tried that already. Clean install, then the "how to start the campaign properly" procedure, mod installation with latest OHII 1.8. No luck so far.

Asdrubal 04-06-12 06:29 AM

Compatibility problem...
 
Hi all,
Today i was very happy when i found this pack mod, and i thought that i ll finally have the best mods of the moment.
Imagine how i get when i tried to enable "MMM p2 - Base Mod v0.5" and JSGME suddenly say's to me ""Lights.cfg" has already been altered by the "MMM p1 - Base Mod v0.5" mod."
I tried to uninstall and install again SH5 and JSGME, but it wrote me the same error message... :(
Did this already happened to one of you guys?
What am I supposed to do?
If someone could help me, it would be very nice, because I really want to install those mods.


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