SUBSIM Radio Room Forums

SUBSIM Radio Room Forums (https://www.subsim.com/radioroom/index.php)
-   SHIII Mods Workshop (https://www.subsim.com/radioroom/forumdisplay.php?f=195)
-   -   [REL] OLC Ubermod v2.4.3 for GWX 2.1 (https://www.subsim.com/radioroom/showthread.php?t=134186)

Tobus 08-05-08 10:29 AM

Quote:

Originally Posted by Gairith
Copy all of the .tga files from the sub-folders in this location as well:
SilentHunterIII\data\Submarine

I believe the torpedo icon is located here though I have not tested this:
SilentHunterIII\data\Menu\Gui\Units\Torp.tga

Not needed. I edited the zoomlevels back to OLC GUI 1.2.6 and put that in as a separate JSGME mod. Works perfectly, all icons back on nav- and attackmap.

Gairith 08-05-08 10:42 AM

Quote:

Originally Posted by Tobus
Quote:

Originally Posted by Gairith
Copy all of the .tga files from the sub-folders in this location as well:
SilentHunterIII\data\Submarine

I believe the torpedo icon is located here though I have not tested this:
SilentHunterIII\data\Menu\Gui\Units\Torp.tga

Not needed. I edited the zoomlevels back to OLC GUI 1.2.6 and put that in as a separate JSGME mod. Works perfectly, all icons back on nav- and attackmap.

Sorry, was thinking you wanted the GWX sub icons back. :oops:

Tobus 08-05-08 12:53 PM

Quote:

Originally Posted by Gairith
Sorry, was thinking you wanted the GWX sub icons back. :oops:

No matter, thanks anyway! :up:

Tobus 08-05-08 12:54 PM

@ OneLifeCrisis

I think I found an error in "your" recognition manual.
It's stated that the small merchant has a mast height of 39,3 meters in OLC GUI Special. I think the mastheight should be half of that. Am I correct?

onelifecrisis 08-05-08 03:10 PM

Quote:

Originally Posted by Tobus
@ OneLifeCrisis

I think I found an error in "your" recognition manual.
It's stated that the small merchant has a mast height of 39,3 meters in OLC GUI Special. I think the mastheight should be half of that. Am I correct?

IIRC it's the Small Freighter which has that problem. But it isn't a bug in my GUI, it's a error in GWX 2.1. I reported it some time ago and privateer said he'd release a hotfix, but AFAIK no such fix has been released. You can fix it yourself very easily... if you can find the right ship folder in the sea folder! Each ship folder has several files and the one you need to edit is the .cfg file. Find the mast height in there and correct it. Someone will probably know which folder it is... I can't remember now, but a search for "Small Freighter folder" or "Small Freighter name" might find it. :up:

tomfon 08-08-08 12:09 PM

Quote:

Originally Posted by onelifecrisis
How big is yours? :rotfl: :roll:

Not as big as yours i'm afraid but "realistically" less.;)

Quote:

Originally Posted by onelifecrisis
Currently I'm playing IL-2 Sturmovik 1946 with the DCG mod, but at some point I intend to wake Wilhelm from his slumber and carry on with the war. :yep:

Not my favorite one.:yep:
You'd better wake up Wilhelm. it's early 1942 and those american convoys should (still) be unescorted.

Pisces 08-08-08 12:59 PM

Quote:

Originally Posted by onelifecrisis
Quote:

Originally Posted by Tobus
@ OneLifeCrisis

I think I found an error in "your" recognition manual.
It's stated that the small merchant has a mast height of 39,3 meters in OLC GUI Special. I think the mastheight should be half of that. Am I correct?

IIRC it's the Small Freighter which has that problem. But it isn't a bug in my GUI, it's a error in GWX 2.1. I reported it some time ago and privateer said he'd release a hotfix, but AFAIK no such fix has been released. You can fix it yourself very easily... if you can find the right ship folder in the sea folder! Each ship folder has several files and the one you need to edit is the .cfg file. Find the mast height in there and correct it. Someone will probably know which folder it is... I can't remember now, but a search for "Small Freighter folder" or "Small Freighter name" might find it. :up:

Back then Privateer did provide a Filefront link (NKBL_Mast_Fix.7z) to his page as what seemed a quick fix measure. You'll have to dig through the pages to get the exact link as I wouldn't know on which it is. I haven't seen the fix promoted as an official fix on the GWX site though. Or combined with the other fixes. But it is there if you know where to look.

I enabled it before all OLC parts (environment+ Gui 1.2.6 and re-executed Doublemast) and haven't found a problem with it yet.

NiKuTa 08-08-08 01:11 PM

I have a strange problem. I have a flicking ship reflection and strange flicking horizon (Not horizon but land reflection).

This is image

http://img254.imageshack.us/img254/5...2562fj5.th.png

What i have to do to fix that ?

onelifecrisis 08-08-08 07:31 PM

I didn't know that Pisces, thanks for the help!

Quote:

Originally Posted by NiKuTa
I have a strange problem. I have a flicking ship reflection and strange flicking horizon (Not horizon but land reflection).

This is image

http://img254.imageshack.us/img254/5...2562fj5.th.png

What i have to do to fix that ?

The flickering land reflection is a stock issue (if you mean what I think you mean). On my machine, fiddling with AF can reduce it... but note that too much AF is as bad as too little.

NiKuTa 08-09-08 08:32 AM

I try everything nothing help :(
And i forgot to write that i have a flat sun too. I try everything, change a drivers, AA, AF. Nothing help :(.

So i install GWX 16km atmosphere mod and all looks fine.
My question is. what is the base mod or files, when you start do OLCE mod? You base on GWX 16 km atmosphere mod?

onelifecrisis 08-09-08 09:59 AM

The short answer is: no.

tomfon 08-11-08 04:57 AM

Hallo OLC.

Are there any optimum AA and AF settings for those using an ATI? I am using X1950GT 512MB. I've been messing with these settings and i am experiencing low frame rates when attacking a convoy and torpedoes start exploding.

Thanks.

onelifecrisis 08-11-08 05:52 AM

Quote:

Originally Posted by tomfon
Hallo OLC.

Are there any optimum AA and AF settings for those using an ATI? I am using X1950GT 512MB. I've been messing with these settings and i am experiencing low frame rates when attacking a convoy and torpedoes start exploding.

Thanks.

What are your AA and "Adaptive" AA settings?
The only thing I can think of is you have Adaptive AA (which is linked to AA on an ATI card) turned up very high. That's the only thing which could cause such framerate drops when torpedo explosions go off (my lowly X800 has no problems with torpedo explosions).

tomfon 08-14-08 05:00 AM

Quote:

Originally Posted by onelifecrisis
Quote:

Originally Posted by tomfon
Hallo OLC.

Are there any optimum AA and AF settings for those using an ATI? I am using X1950GT 512MB. I've been messing with these settings and i am experiencing low frame rates when attacking a convoy and torpedoes start exploding.

Thanks.

What are your AA and "Adaptive" AA settings?
The only thing I can think of is you have Adaptive AA (which is linked to AA on an ATI card) turned up very high. That's the only thing which could cause such framerate drops when torpedo explosions go off (my lowly X800 has no problems with torpedo explosions).

I've set the AA setting to 6X (the other options are 2X and 4X).
The "Adaptive" is set to "Performance". The other setting is "Quality".
I haven't yet tried these settings with my career, only with the "Torpedoes" and "Convoy Attack" training missions. It looks almost fine.
Anything to suggest?


onelifecrisis 08-14-08 09:25 AM

Quote:

Originally Posted by tomfon
Quote:

Originally Posted by onelifecrisis
Quote:

Originally Posted by tomfon
Hallo OLC.

Are there any optimum AA and AF settings for those using an ATI? I am using X1950GT 512MB. I've been messing with these settings and i am experiencing low frame rates when attacking a convoy and torpedoes start exploding.

Thanks.

What are your AA and "Adaptive" AA settings?
The only thing I can think of is you have Adaptive AA (which is linked to AA on an ATI card) turned up very high. That's the only thing which could cause such framerate drops when torpedo explosions go off (my lowly X800 has no problems with torpedo explosions).

I've set the AA setting to 6X (the other options are 2X and 4X).
The "Adaptive" is set to "Performance". The other setting is "Quality".
I haven't yet tried these settings with my career, only with the "Torpedoes" and "Convoy Attack" training missions. It looks almost fine.
Anything to suggest?

You could leave AA at 6X and turn adaptive off. That should improve performance when explosions go off, and they won't look any different at all, but some objects in port (cranes, trees) will look aliased.

Also, make sure geometry instancing is turned on for playing SH3. Regardless of what mods / other settings you use, geometry instancing will always help in SH3.

h.sie 08-14-08 09:30 AM

hello OLC,

where can one find "geometry instancing" in an catalyst driver??


h.sie

onelifecrisis 08-14-08 09:41 AM

Quote:

Originally Posted by h.sie
hello OLC,

where can one find "geometry instancing" in an catalyst driver??


h.sie

3D Settings -> More Settings

tomfon 08-16-08 07:15 AM

Quote:

Originally Posted by onelifecrisis
Quote:

Originally Posted by tomfon
Quote:

Originally Posted by onelifecrisis
Quote:

Originally Posted by tomfon
Hallo OLC.

Are there any optimum AA and AF settings for those using an ATI? I am using X1950GT 512MB. I've been messing with these settings and i am experiencing low frame rates when attacking a convoy and torpedoes start exploding.

Thanks.

What are your AA and "Adaptive" AA settings?
The only thing I can think of is you have Adaptive AA (which is linked to AA on an ATI card) turned up very high. That's the only thing which could cause such framerate drops when torpedo explosions go off (my lowly X800 has no problems with torpedo explosions).

I've set the AA setting to 6X (the other options are 2X and 4X).
The "Adaptive" is set to "Performance". The other setting is "Quality".
I haven't yet tried these settings with my career, only with the "Torpedoes" and "Convoy Attack" training missions. It looks almost fine.
Anything to suggest?

You could leave AA at 6X and turn adaptive off. That should improve performance when explosions go off, and they won't look any different at all, but some objects in port (cranes, trees) will look aliased.

Also, make sure geometry instancing is turned on for playing SH3. Regardless of what mods / other settings you use, geometry instancing will always help in SH3.

Thanks OLC. I'll try your suggestion.;)

BTW here are the personnel files of my Kaleuns. Nothing to be proud of but
i'm getting better.:yep:
http://www.geocities.com/dsfond/Hein...nnel_File.html
http://www.geocities.com/dsfond/Ferd...nnel_File.html

onelifecrisis 08-17-08 08:24 AM

Quote:

Originally Posted by tomfon
BTW here are the personnel files of my Kaleuns. Nothing to be proud of but
i'm getting better.:yep:
http://www.geocities.com/dsfond/Hein...nnel_File.html
http://www.geocities.com/dsfond/Ferd...nnel_File.html

Wow, you really like to live on the edge!
I'm well suited to commanding a submarine on account of the fact that I'm basically a complete coward. :rotfl:
You on the other hand... I think maybe 'Destroyer Captain' might be your calling! :rotfl:

frenema 08-17-08 11:24 AM

Is there anyway to change the environment to 8km? 16km is too much for my PC...


All times are GMT -5. The time now is 02:44 AM.

Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.