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-   -   * D&D wake mod * (https://www.subsim.com/radioroom/showthread.php?t=149689)

Fubar2Niner 04-15-09 11:32 AM

@desga/duval

Any news on the progress with the bowspray?

Best regards

Fubar2Niner

mengle 04-15-09 11:34 AM

Quote:

Originally Posted by Fubar2Niner (Post 1084469)
@desga/duval

Any news on the progress with the bowspray?

Best regards

Fubar2Niner

i was thinking that to :hmmm:

Desga 04-18-09 09:16 AM

HI guys I tried to improve bow-Spry resolution, but unfortunately I have encountered many problems that I can not overcome.:hmmm: I am not a modder so I will be happy if there will be someone who can give me some help.
At this link you will find the explanation of my problem ..

http://www.subsim.com/radioroom/showthread.php?t=150103

Ciao Desga

Sag75 04-26-09 07:52 PM

anyway, I tried it, your mod is very beautiful! Finally we have a realistic wake! :up:

Is there a way to get a wake offset during the ship turning? (like in DW, for example)

kiwi_2005 04-29-09 06:42 AM

Thanks for this mod :salute:

TigerShark808 05-18-09 10:44 PM

I take a FRAME RATE hit but it nevers bothers me really and I dont have a stellar system ( 2.8 pent4 with 2500GB RAM and a 512 NVIDEA card). Maybe i just dont understand frame-rates but IMO frame-rate only hurts you when your close to land or trying to peep in on all the damage you create.. IMO..Play it real...launch the torps then duck under cover. I get 90ish-100ish frames a second (85 refreash rate) when spotting the MAP and between 25-34 when on watch.

This MOD works for me:)

Desga 05-19-09 11:23 AM

I'm happy that you like it!


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