Weird?.
I just copied the link I was trying to use direct to the reply to SSB and now it works!.
Not only from trhe reply but the string header message which it didn't before?.......:hmm: Oh well........... |
Ooops!.......
Think I need some R+R or another drink, copied the wrong link..........:doh:
This is the one I couldn't get to work. TypeIX_OpenHatch_V1.0 |
Great mod! Just DL and installed!
Just one stupid question; How do you move around free in the control room?? I have done it before, but I´ve forgot how to do it:oops: Was it some mod or just a keyconfig?? Could someone help me here please |
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I did in fact figured it out at last,:oops: but many thank´s skipper:up: |
Hello all,
Sorry if you are already talking about it, but I have not time to read everything. I get a problem with the Open-Hatch. As you can see on the pic joined, the level is different on the control panel and in the U-Boat: 130 m inside and 20 m on the CP witch is the right mesurement. In same time I can't use the Hydrophone manuelly. In fact, all indicator are standing right and never moving... Also I must say that at the beginning, everything was running correctly. Any solution please ? Thanks in advance. ;) http://img249.imageshack.us/img249/1...3343cm8.th.jpg |
Moin Chisum,
Regards, DD |
;) |
Well well well...
I don't know why, but now everything is ok... I have just finish my patrol and go to the next. Mystery. Thanks again. ;) |
Moin,
proofing that this mod isn´t dead I´m investigating how to make my own light- and shadowmaps. The issue lies with the TMAP. It is needed to attach these maps to the object. If this TMAP section is missing, the textures are pretty dark (see first pic below). http://img267.imageshack.us/img267/3...iperi05jr0.jpg periscope well without TMAP below is the same well with TMAP http://img267.imageshack.us/img267/7...iperi03gg6.jpg http://img267.imageshack.us/img267/7...iperi02hi0.jpg This is what I´ve got so far. Some objects belonging to the periscope housing are still missing. Besides this typeIX well is looking strange in a typeVII. FlakMonkey modelled a correct typeVII well. But unfortunately he´s got no TMAP. As a result the texture remains dark. See this thread. Regards, DD |
this is fantastic! nice success in progress, dude! maybe a new compartment is not that far away any longer...
:up: |
Moin,
here are some tweakfiles to change the color of the ambient light.
http://img243.imageshack.us/img243/1...sonar02ic9.jpg http://img168.imageshack.us/img168/4359/cr002ev7.jpg Attention: For each but typeII I´ve written 3 tweakfiles (CR, RR and CT). Make sure to change the values for all three compartments (CR, RR, CT)!!! If you´re using open hatch you have to change the typeVII and typeIX values in CR and CT only as there is no or only a 0KB RR.dat present. You´ll get an error message if trying to load the respective tweakfile. Donwload here: DD_InteriorLights_Color_Tweakfiles.rar Regards, DD |
O...M...G...!
I didn't even know this was being worked on. Freakin awesome! :up: :up: :up: :up: :up: :up: :up: :up: :up: :up: :up: :up: |
:o
Wow! Crazy!:rock: |
Great work there Diving Duck. I am a bit on hold at the mo awaiting 1.3 for SH4. I think I will be back pestering you after that ;).
Again smashing work man! keep it up! |
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