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-   -   NYGM 3 Super-mod (Current: 3.6 F, January 13th 2015) (https://www.subsim.com/radioroom/showthread.php?t=139231)

Hitman 07-07-09 03:02 PM

Seems that somehow the versions after 2.5 didn't install properly. At first guess, check that you don't have an extra sub-folder in the 3.2 update. There must be in JGSME mods folder a folder for NYGM 3.2 -whose name you wills ee in the list when you start the tool- and then inside it already the data and other subfolders, NOT another NYGM 3.2 folder, or whatever similar.

Another way to check it: When you enable the mod while looking inside the SH3 folder, you shouldn't see NEW folders appearing, copied by JGSME.

Rickster1 07-08-09 01:02 PM

Thanks, thats what it was , an extra file

Stiebler 07-11-09 12:32 PM

Many thanks for your help with Rickster1, Hitman, while I was away.

It seems that many people have difficulty in opening 7-zip files (.7z extender) with WinRAR. When you open, for example, NYGM3_2.7z in your silenthunteriii\mods folder with 7-zip, you should get the file structure:
silenthunteriii\mods\NYGM3_2\data\etc.

It seems that (for many users) if you open the same file with WinRAR, you get this file structure:
silenthunteriii\mods\NYGM3_2\NYGM3_2\data\etc (double NYGM3_2 folders).
You need to move everything in the data folder NYGM3_2\NYGM3_2\data\etc into the first NYGM3_2 folder, to give silenthunteriii\mods\NYGM3_2\data\etc as shown above.

I hope that what I have written is clear!

Stiebler.

[Edit: word 'folder' -> 'file']

Stiebler 07-17-09 11:41 AM

NYGM 3.3
 
This release is little more than a patch for NYGM 3.2. Download it from my signature below.

It fixes the radar-warning receiver range problem for Metox and Tunis, which had caused some problems causing aircraft to crash unexpectedly. (Sensors.dat)

It makes small adjustments to visual detection ranges to complement OLC’s Horizon Fix, already included with NYGM 3.2. (AI_Sensors.dat and Sensors.dat)

The robustness of aircraft in NYGM has been substantially altered, so that they are no longer almost bullet-proof. The Liberator bomber now carries guns only fore and aft, and not in dorsal, ventral and middle positions; in real life they were removed to save weight and increase aircraft range over the ocean. (Zones.cfg and sim files for some aircraft.)

Diving times of some U-boats have been made more accurate.

The 7th Flotilla now moves to Bergen after leaving France (suggestion of ‘U 768’), and a minor fix to the Bergen base in the FuMB37 optional mod made (‘Silentway’).

The FuMB37XXIIINYGM Mod, which contains a schnorchel radar search receiver and also a playable Type XXIII ‘electric’ U-boat has had to be updated to reflect these changes, and is therefore included again in full in folder ‘documentation’. It should be moved to your silenthunteriii\mods folder and installed with JSGME in or after October 1944.

ORDER OF INSTALLATION OF NYGM MODS:
1. Onto a clean install of Silent Hunter III patched with 1.4c, install NYGM 2.5 full version, using JSGME.
2. Then install NYGM 3.2 with JSGME.
3. If desired, install IABL’s merchant ship mod with JSGME.
4. If desired, install Mikhayl’s NYGM Hi-Res submarines with JSGME.
5. If desired, install Hitman’s Optics mod with JSGME.
6. Finally, install the NYGM 3.3 patch with JSGME.

The 3.3 patch MUST be installed LAST! (However the FuMB37XXIIINYGM mod can be installed as #7 in October 1944.)

Happy hunting!

Stiebler.

bojan811 07-25-09 11:57 AM

Hi everybody.
I have this problem with the I/T torpedo switch.
He wont work, at least in academy have not played the patrol yet.

The mod is grat by the way, maybe the graphic could be much more enchanced but hey who am I to complain.

Keep up the good work , and yes the manual is great, I just love to read the manuals.

bye

Ou 1 more thing how to make sh3 comander 3,2 to work with my nygm? I instaled a fresh version of sh3 com at sh3nygm golder but when it starts it starts like stock sh3, but in the task bar of the sh3 stands that sh3 comander is lunched via nygm tonage war but i repeat when i enter the game (only tried to start the academy it is quckest to load and play ) it`s not working.I mean it`s working but it is stock sh3 not a nygm sh3.
any ideas for this prob.
thanks in front

Stiebler 07-25-09 01:30 PM

@bojan811:

The I/T switch is not intended to function in NYGM, to give the effect of unreliable torpedoes.

If you are launching stock SH3 then:
Either you have two installations of SH3, and SH3Commander is pointing to the wrong version;
Or you have not installed NYGM, although you think you have. (Installed to a wrong folder, perhaps?)

Stiebler.

NGT 07-25-09 01:32 PM

SH3 Comander for NYGM
 
Quote:

Originally Posted by bojan811 (Post 1140004)

.................................................. ..............................
.................................................. ..............................


Ou 1 more thing how to make sh3 comander 3,2 to work with my nygm? .................................................. .......
.................................................. .............................
.................................................. .............................
any ideas for this prob.
thanks in front

Hello,

Go to: http://www.subsim.com/mods1/nygm/

and take the number 7:

SH3_Commander_Updates_for_NYGM.7z (Optional, 0.07 MByte)

Have fan :DL

bojan811 07-25-09 07:27 PM

Quote:

Originally Posted by Stiebler (Post 1140049)
@bojan811:

The I/T switch is not intended to function in NYGM, to give the effect of unreliable torpedoes.

If you are launching stock SH3 then:
Either you have two installations of SH3, and SH3Commander is pointing to the wrong version;
Or you have not installed NYGM, although you think you have. (Installed to a wrong folder, perhaps?)

Omg , ok i did not look that way for the torpedos.So how to aim under keel or on it?Wich pistol is then in use?


I have 4 instalations of sh3 and 3 instals of sh3 commander.
gwx and wac mod work just fine with sh3commander , but nygm mod is not.

I instaled sh3comm in the folder named ubisoft nygm (it worked just fine for the previous 2 mods listed above), i than added those files in the folder of sh3comm like you sad "File (7) contains the latest files for NYGM, to be installed with JScones' popular SH3Commander mod. Full instructions provided with file (7). But you must have SH3Commander installed for these files to serve any purpose, and the files should be installed in the SH3Commander folder as stated in their documentation. (Optional.) " but i still can run sh3comm with nygm.

bojan811 07-25-09 07:30 PM

Quote:

Originally Posted by NGT (Post 1140050)
Hello,

Go to: http://www.subsim.com/mods1/nygm/

and take the number 7:

SH3_Commander_Updates_for_NYGM.7z (Optional, 0.07 MByte)

Have fan :DL

Ben there done that!

Didn`t work! :hmmm:


Stiebler 07-28-09 09:30 AM

NYGM3_3 revised
 
Having received new, improved files for the Type XXIII U-boat by a modder who wishes to remain anonymous, I have added these files to the existing NYGM3_3 mod available by clicking on my signature.

This has provided the opportunity to move the bases of Lorient and Penang to more suitable positions; Lorient to the ocean edge so it is no longer necessary to spend 10 minutes simply on sailing slowly down river, and Penang from Malaya onto Penang island.

I have also fixed the Ascension Island airbase so that it works. It had a depth of 4 feet in the campaign_LND.mis file, and was therefore buried about 400 feet under a mountain! This was never apparent in SH3 Mission Editor, since it automatically moves all airbases and other land objects to the top of the nearest land and shows the corrected value instead.

Anyone who has already installed the NYGM3_3 patch should un-install it, download the replacement (also called NYGM3_3.7z, but creates a folder NYGM3_3A instead), and install the replacement with JSGME.

Stiebler.

tomfon 08-13-09 05:59 PM

Hallo.
I'd like to ask if the "No fatigue" setting (SH3 Commander) will work with NYGM 3.3.
Thanks in advance.

Wilcke 08-14-09 12:12 PM

Quote:

Originally Posted by tomfon (Post 1150342)
Hallo.
I'd like to ask if the "No fatigue" setting (SH3 Commander) will work with NYGM 3.3.
Thanks in advance.

Its working in my install.

tomfon 08-14-09 04:09 PM

I see, thanks for your answer. I'll check it out too.

:arrgh!:

Urdhuk 08-18-09 12:32 PM

Missaligned attack periscope
 
Salute everyone:
I decided to sail again with NYGM, this time with ver 3.3. I was greatly surprised with the inclusion of High resolution U- boats. I believe there would never be graphical enhancements for this mod. The only complaint is the attack periscope appears outside its case in my Type II U- boat.

Is there a way that I can fix this problem manually without having to remove skins? I also installed Hitman´s sights.

Thanks

Stiebler 08-22-09 03:51 AM

@Urdhuk:

Concerning position of the attack periscope on the Type II U-boat:

It is probably best to contact the creator of the NYGM Hi-Res U-boats, who is the illustrious and talented MIKHAYL (private message: http://www.subsim.com/radioroom/private.php?do=newpm&u=238150, or search for Mikhayl in the captain's roster.)

NYGM has always been very fortunate to enjoy the fruits of the labours of many of SubSim's finest modders.

Stiebler.


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