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-   SH4 U-Boat Missions Add On (https://www.subsim.com/radioroom/forumdisplay.php?f=232)
-   -   SH4 uboat bugs thread. (Read past the first post before posting replies) (https://www.subsim.com/radioroom/showthread.php?t=131872)

Seeadler 04-28-08 11:32 AM

Quote:

Originally Posted by dcb
2) Bug caused by volumetric fog.

Not only, it's a wrong implementation of the CloudShadows effect through the environment shader. You must switch off the environment filter for no transparent deck crew but without the environment filter, the volumetric fog filter does not work in the way it was meant.:nope:

Elder-Pirate 04-28-08 11:47 AM

Quote:

Originally Posted by Syxx_Killer
Quote:

Originally Posted by Rockin Robbins
There is also an official Ubi Patch which must be applied before any mods are installed. Unlike the Spax soundpack, the Ubi patch will give you the appropriate language no matter if you are in a U-Boat or Fleet Boat.

Where might I find that? That has been my biggest gripe with the add-on. If I could have English and German simultaneously it would be great! However, does the patch overwrite the English SH4 sounds like the alarms, battle stations and stuff?

OK Rockin Robbins cough up, where is this patch?:arrgh!: It's a must I tell ya, it's a must.:lol:

Kapitan_Phillips 04-29-08 05:55 AM

I tried that patch y'all are talking about, and it said "Wrong game version" when I tried to install :cry:

dcb 04-29-08 10:39 AM

Quote:

Originally Posted by Kapitan_Phillips
I tried that patch y'all are talking about, and it said "Wrong game version" when I tried to install :cry:

Same here. The patch never worked for me, which leaves us with the reliable alternative made by Spax. I don't know what version of the game the patch was made for. Maybe there's some people here that got it functional and they will shed some light about it.

submarine1981 05-02-08 08:25 AM

I am very curious how many mb must be the next patch of SH4...:hmm:
I just bought the UBM and i feel very disapponted.(fortunatelly has got only 15 Euro).
I am using a vista x64. and now I am thinking very seriously to intall a second operationg system (xp 32bit) just only for SH3. I want also to play GW2.0 I have never play sh3 with the mod GW, and as far as I undrestood from this forum, it must be very good.
what do you think? should I install xp 32bit for GW2.0? I think that i will not regret it

stabiz 05-02-08 08:46 AM

It seems alot of people with vista are having problems, I would try SH4 on XP, submarine1981. (And SH3 + GWX of course)

PS: Yes, angry-vista-mob-ready-to-attack, I know lots of people are playing SH4 on Vista without issues. :lol:

W4lt3r 05-02-08 10:36 AM

Yesterday, before my SH decided to take a bungee jump without the rope, i found out rather strange bug.. or could i even call it a glitch.

It's related to the specialised crew members (engineers, radar etc), On my 5th patrol in my Graf spee, i noticed there was a engine specialist for me to be recruited, of course i take him aboard instantly (sascha.H.something) was the name i guess, i send out to the sea right away after i notice that i forgot to promote my crew members.

I reload the autosave, and guess what. Sascha is at the recuirtable crew list AND aboard my ship. And i still have same amount of renown BEFORE i recruited him.. I ended up confirming this 3 times by restarting the game and doing the same. Now i got a graf spee crew with 10 clone engine specialists :doh:

LukeFF 05-02-08 04:08 PM

Quote:

Originally Posted by W4lt3r
It's related to the specialised crew members (engineers, radar etc), On my 5th patrol in my Graf spee, i noticed there was a engine specialist for me to be recruited, of course i take him aboard instantly (sascha.H.something) was the name i guess, i send out to the sea right away after i notice that i forgot to promote my crew members.

I reload the autosave, and guess what. Sascha is at the recuirtable crew list AND aboard my ship. And i still have same amount of renown BEFORE i recruited him.. I ended up confirming this 3 times by restarting the game and doing the same. Now i got a graf spee crew with 10 clone engine specialists :doh:

I hardly think the devs are interested in bugs that relate to mods, especially when it involves a playable surface ship. This type of bug report belongs in the mods forum, not here.

Kapitan_Phillips 05-02-08 04:22 PM

Just a quite note in here, I appreciate how civilised you guys have kept this bugs thread. Keep it up :D

W4lt3r 05-02-08 04:30 PM

Tested it now with standard u-boat campaing, unmodded. I still encountered same glitch, this time when i started from Penang in the type IXB and took onboard the Gunnery officer. Left out the harbor and reloaded the autosave. Again there was the gunnery officer in the recruit list, renown was 7500 as it was before i left (didnt take any modifications on the sub)

So there is a glitch wich determines what crew is avaiable at what date. And autosaves can somehow bring over the same crew ID that you have onboard.

I was still able to finish my patrol with 4 gunnery officers onboard.. ehheh.

Or then there is something wrong with my own game... Dont know.

strelnikov 05-22-08 09:47 PM

omg ... as always ...

today is more than 3 months after U-boat missions release and still no patch... sorry UBI but ... can I kindly ask when it will be available? eg. IL-2 Stumovik or SH3 were patched 3 or 4 times after 1st game release in very short time ... so why you can't do the same with SH4? Is it technical problem, no time, no budget or what? Don't you think that one year for final patch creation is a real shame? ;) Of course game is very good - but still need to be patched ... pls check this thread - 13 pages long bugs report;)

RFB Team 05-29-08 06:23 PM

The Y-Gun has all the internal characteristics of the WWII Japanese version, but the 3D model is of the type used by the Allies during WWI.

Allied WWI Y-Gun:

http://www.navweaps.com/Weapons/WAMU...SC-267_pic.jpg

Japanese WWII Y-Gun:

http://www.ijn.dreamhost.com/Anti-su...hrower%20a.htm

LTD.KUNNINGHAM 06-13-08 10:09 AM

hmm yes i can say it indeed happens that if you go for a dive the watchcrew on deck stays there, and the benefit of jgsme is you can activate or deactivate mods and it happens in both situations.
so maybe all bigpack modders have to look at that one, because with movie making you it looks kinda stupid if you have crew on deck when diving.

one very irritating bug and its still here, the translucent crew on deck and i still have a few lose textures ( stripes and triagles nd stuff )

P.S.

you guys might want to update the mods availible thread, becouse enviroment 4.4 (patch 4.5) is there allready

The Fishlord 06-13-08 08:38 PM

Bug: Sometimes only the port screw of the Type IXD2 turns. Seems to happen after loading a game in which you are submerged and moving at ahead standard or faster, or when turning.

yeryebba 06-19-08 12:35 PM

Arrrrgh!!!!!
 
i recentlly downloaded the u-boat mission i totally bites my sonar doesnt work amongst other things i called ubisoft for help and got none heres a SOS i put out to the webmaster at ubisoft " i recently had a problem with my sonar on the sh4 game since i bought and downloaded the u-boat missions whenever i play in career mode my sonar wont pivot around my submarines circumference causing me to wreck into enemy ships i called technical support and got a woman by the name of Tish i explained my problem to her and all she could tell me to do in a condescending voice was to call Russia at this point i wanted a manager or supervisor which she denied me access to i called back got another representative i explained my situation and the new representative said she's my friend and im sitting right next to her and hung up the phone i called a 3rd time trying to get a authority in the technical support department got Tish again and she promptly hung the phone up on my face im going to circulate this letter until i get someone to help me with whatever bug is destroying my game play please write back S.O.S":nope:


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