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http://www.mediafire.com/file/4f4131...-v3.3.rar/file |
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Thank you. I was having the same issue as the person who requested the re-upload. Kind of you to upload the mod for download. EDIT: Following two files were found to be corrupt upon extraction (using latest version of Winrar - tried 5.50 and 5.90, and also 7zip - same two files give error) \Downloads\MFM-v3.3.rar: Checksum error in MFM-Improved\Data\Sea\M04B\M04B.dat. The file is corrupt \Downloads\MFM-v3.3.rar: Checksum error in MFM-Improved\Data\Sea\T16X\T17X_T04.tga. The file is corrupt For now, I've borrowed these two files from Ver 3.2 of the MFM. |
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@sik1977 Try this mate, sorry it's the whole mod again; https://www.mediafire.com/file/96h1c...proved.7z/file Best regards. Fubar |
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Is this good to go with NYGM, 3.7? Many thanks if you can help. KUrtz |
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No problem; actually that download is from here: https://www.mediafire.com/?2h49jnyva7ncx Not sure what the file corruption is about. If you want, I can upload the mod to my mediafire site. It does not have that corruption problem. |
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Yes, though the ships won't have the NYGM slow sinking/damage work to them if that matters. Download # 5 from here does have the NYGM work done to the ships in the file if you're not already using it, in addition to Thomsen's parameters applied so the ships sail more realistically. (no GWX rubber duckey affect, i.e.). Stiebler has also made the NYGM convoys use these ships, which is great. The file is not all the MFM ships, but a good number of them. Also, are you aware 3.3 is not the latest version of NYGM ? |
Thanks, John,
My mistake, 3.7, duly edited! KUrtz |
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No problem ! |
Truly a must have mod this MFM 3.3!
Brings a very nice essential addition to GWX :yeah: |
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Do you have a link somewhere by any chance? I suppose I’ll have to activate it in the Jsgme of Commander directly? |
Here's a link to Iambecomelife's mods on S7rileback Mods repository:
http://www.mediafire.com/folder/tu74.../Iambecomelife Good hunting, FUBAR295 |
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No, if you install the skin folders in the appropriate Commander date folder, you do not have to use JSGME. They'll just load automagically when that date is reached in the game, when you start Commander. You'll see a "Copying date based files....." notice at the bottom of Commander when you start to load the game via it. You can apply them vis JSGME instead of the date folder method, just have to remember, etc. to do so at the appropriate date whereas the Commander method does that for you. |
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Good hunting, FUBAR295 |
Thanks guys :up:
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