SUBSIM Radio Room Forums

SUBSIM Radio Room Forums (https://www.subsim.com/radioroom/index.php)
-   SHIII Mods Workshop (https://www.subsim.com/radioroom/forumdisplay.php?f=195)
-   -   [REL] Merchant Fleet Mod for Silent Hunter 3 (https://www.subsim.com/radioroom/showthread.php?t=170741)

John Pancoast 02-27-20 10:34 AM

Quote:

Originally Posted by TheGreatBritannia (Post 2651574)
I've been trying to download the pack on filehosting.org, I've entered my email and waited for a response to my email however nothings happening, it been a few days since i've done this and still no email. If anyone can help that would be good


http://www.mediafire.com/file/4f4131...-v3.3.rar/file

sik1977 02-29-20 02:36 AM

Quote:

Originally Posted by John Pancoast (Post 2651575)


Thank you. I was having the same issue as the person who requested the re-upload. Kind of you to upload the mod for download.


EDIT: Following two files were found to be corrupt upon extraction (using latest version of Winrar - tried 5.50 and 5.90, and also 7zip - same two files give error)
\Downloads\MFM-v3.3.rar: Checksum error in MFM-Improved\Data\Sea\M04B\M04B.dat. The file is corrupt
\Downloads\MFM-v3.3.rar: Checksum error in MFM-Improved\Data\Sea\T16X\T17X_T04.tga. The file is corrupt


For now, I've borrowed these two files from Ver 3.2 of the MFM.

Fubar2Niner 02-29-20 07:12 AM

Quote:

Originally Posted by sik1977 (Post 2651790)
Thank you. I was having the same issue as the person who requested the re-upload. Kind of you to upload the mod for download.


EDIT: Following two files were found to be corrupt upon extraction (using latest version of Winrar - tried 5.50 and 5.90, and also 7zip - same two files give error)
\Downloads\MFM-v3.3.rar: Checksum error in MFM-Improved\Data\Sea\M04B\M04B.dat. The file is corrupt
\Downloads\MFM-v3.3.rar: Checksum error in MFM-Improved\Data\Sea\T16X\T17X_T04.tga. The file is corrupt


For now, I've borrowed these two files from Ver 3.2 of the MFM.


@sik1977

Try this mate, sorry it's the whole mod again;

https://www.mediafire.com/file/96h1c...proved.7z/file

Best regards.

Fubar

U301 02-29-20 08:37 AM

Quote:

Originally Posted by Fubar2Niner (Post 2651809)
@sik1977

Try this mate, sorry it's the whole mod again;

https://www.mediafire.com/file/96h1c...proved.7z/file

Best regards.

Fubar

Hi,
Is this good to go with NYGM, 3.7?
Many thanks if you can help.
KUrtz

John Pancoast 02-29-20 08:59 AM

Quote:

Originally Posted by sik1977 (Post 2651790)
Thank you. I was having the same issue as the person who requested the re-upload. Kind of you to upload the mod for download.


EDIT: Following two files were found to be corrupt upon extraction (using latest version of Winrar - tried 5.50 and 5.90, and also 7zip - same two files give error)
\Downloads\MFM-v3.3.rar: Checksum error in MFM-Improved\Data\Sea\M04B\M04B.dat. The file is corrupt
\Downloads\MFM-v3.3.rar: Checksum error in MFM-Improved\Data\Sea\T16X\T17X_T04.tga. The file is corrupt


For now, I've borrowed these two files from Ver 3.2 of the MFM.


No problem; actually that download is from here: https://www.mediafire.com/?2h49jnyva7ncx


Not sure what the file corruption is about. If you want, I can upload the mod to my mediafire site.
It does not have that corruption problem.

John Pancoast 02-29-20 09:04 AM

Quote:

Originally Posted by U301 (Post 2651832)
Hi,
Is this good to go with NYGM, 3.3?
Many thanks if you can help.
KUrtz




Yes, though the ships won't have the NYGM slow sinking/damage work to them if that matters.


Download # 5 from here does have the NYGM work done to the ships in the file if you're not already using it, in addition to Thomsen's parameters applied so the ships sail more realistically. (no GWX rubber duckey affect, i.e.).
Stiebler has also made the NYGM convoys use these ships, which is great. The file is not all the MFM ships, but a good number of them.


Also, are you aware 3.3 is not the latest version of NYGM ?

U301 02-29-20 09:48 AM

Thanks, John,
My mistake, 3.7, duly edited!
KUrtz

John Pancoast 02-29-20 09:57 AM

Quote:

Originally Posted by U301 (Post 2651849)
Thanks, John,
My mistake, 3.7, duly edited!
Kurtz




No problem !

Fifi 03-31-20 08:25 AM

Truly a must have mod this MFM 3.3!
Brings a very nice essential addition to GWX :yeah:

John Pancoast 03-31-20 09:32 AM

Quote:

Originally Posted by Fifi (Post 2658923)
Truly a must have mod this MFM 3.3!
Brings a very nice essential addition to GWX :yeah:

Agreed, for any mod/install that doesn't already have it. If you haven't already be sure to put the accompanying skin packs in the SH3 Commander date files to get them automagically loaded when applicable.

Fifi 03-31-20 10:30 AM

Quote:

Originally Posted by John Pancoast (Post 2658941)
Agreed, for any mod/install that doesn't already have it. If you haven't already be sure to put the accompanying skin packs in the SH3 Commander date files to get them automagically loaded when applicable.

Oh, didn’t know about this skin pack :hmmm:
Do you have a link somewhere by any chance?
I suppose I’ll have to activate it in the Jsgme of Commander directly?

FUBAR295 03-31-20 10:54 AM

Here's a link to Iambecomelife's mods on S7rileback Mods repository:

http://www.mediafire.com/folder/tu74.../Iambecomelife

Good hunting,
FUBAR295

John Pancoast 03-31-20 10:59 AM

Quote:

Originally Posted by Fifi (Post 2658956)
Oh, didn’t know about this skin pack :hmmm:
Do you have a link somewhere by any chance?
I suppose I’ll have to activate it in the Jsgme of Commander directly?

The skin packs were in my MFM 3.3 download. If they're not available via Fubar's link, let me know and I'll upload them.
No, if you install the skin folders in the appropriate Commander date folder, you do not have to use JSGME.

They'll just load automagically when that date is reached in the game, when you start Commander.

You'll see a "Copying date based files....." notice at the bottom of Commander when you start to load the game via it.

You can apply them vis JSGME instead of the date folder method, just have to remember, etc. to do so at the appropriate date whereas the Commander method does that for you.

FUBAR295 03-31-20 11:42 AM

Quote:

Originally Posted by John Pancoast (Post 2658979)
The skin packs were in my MFM 3.3 download. If they're not available via Fubar's link, let me know and I'll upload them.

The link points to all of the mods done by Iambecomelife. It is there MFM 3.3 which should have everything needed.

Good hunting,
FUBAR295

Fifi 03-31-20 12:24 PM

Thanks guys :up:


All times are GMT -5. The time now is 05:54 AM.

Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.