SUBSIM Radio Room Forums


SUBSIM: The Web's #1 BBS for all submarine and naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Downloads > Silent Hunter III > Gameplay mods
Mods, missions, patches, & files for every subsim there ever was!
Forget password? Reset here

Navigation
Main | Legacy Downloads | Utilities | Category Tree | Stats | Search
You must be registered with this forum to download files. If you are registered and getting this message, then the Downloads section is experiencing heavy load volumes and has been temporarily restricted to members who are in the Subsim Navy (donors). Please try again later.

Become an officer in the Subsim Navy here and have your download limit increased to 25, 35 or even 60 a day! Click here to join.

A website this big uses a lot of bandwidth and needs a really powerful server to stay online day after day, for 20 years. Thanks for the support!

File Name: draft_displacement corrections.7z (3.63 MB) Download
Author: schlechter pfennig (Uploaded by schlechter pfennig)
Date Added: 07-11-2018
Downloads: 33
Grade: Not Rated
Description
Updates the draft and displacement settings of applicable ships to match their museum/recognition manual values.



There are two or three files involved for each ship: [ship].cfg, [ship].sim, and (for most) [ship]_en.log, where [ship].sim set the actual, in-game draft of the ship.


Many ships had draft settings of 0, which meant, according to the .sim file, "If 0, then it [draught] is taken from the object's global position"*. Without knowing the draft of a ship, it makes it difficult --if not impossible-- to set proper torpedo run depths.



For ships that had museum entries ([ship]_en.log) I used those values and updated, as needed, the .cfg and .sim values for draft and displacement. When there was no [ship]_en.log file, I used the values in the .cfg file.


This mod adjusts the ships (Sea folder) of the latest WAC mod.



Simply extract the .7z file and move the folder to the MODS folder (assuming you use JSGME, that is. You do use that, right? ) and activate it. You should not need to be in port to do so, just away from any active units, but it is always best to activate between patrols.





-----------------------------
* I have no idea how to determine an object's global position!
Images
None
You must be registered with this forum to download files. If you are registered and getting this message, then the Downloads section is experiencing heavy load volumes and has been temporarily restricted to members who are in the Subsim Navy (donors). Please try again later.

Become an officer in the Subsim Navy here and have your download limit increased to 25, 35 or even 60 a day! Click here to join.

A website this big uses a lot of bandwidth and needs a really powerful server to stay online day after day, for 20 years. Thanks for the support!



Comments


DownloadsII 5.1.0 by CyberRanger & Jelle
Based on ecDownloads 4.1 © Ronin
Graphics by Danlisa

All times are GMT -5. The time now is 02:52 AM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2018, Jelsoft Enterprises Ltd.
Copyright 1995- 2018 Subsim